Commit Graph

48 Commits

Author SHA1 Message Date
PJB3005
1a2f9ab059 All the EOLs are now LF.
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
unid15
f8da080ba1 adds clown glue 2015-12-31 14:06:18 +01:00
Sood
3177b3af13 Reverted admin debug changes, nulled references after qdels 2015-12-06 15:11:57 -08:00
Sood
3cdf89b675 qdel replacing del, time for bugs 2015-12-06 15:11:15 -08:00
PJB3005
99bf59d80e Adds a to_chat() proc, to pave the way to a non shit chat. 2015-11-25 15:55:15 +01:00
Rob Nelson
875f05fb54 Merge pull request #6680 from Kurfursten/package
Wrapping Paper Refactor
2015-11-24 16:03:11 -08:00
Kurfursten
636c34dfa7 Mostly done, needs map changs, maybe refactor gift 2015-11-21 11:38:47 -06:00
Kurfursten
0f7dc7d27c Chef is level of violence, Chef is life 2015-11-09 05:46:44 -06:00
Rob Nelson
39c7ce3c6a Fixes #6368 2015-10-29 17:31:15 -07:00
unid15
b18d9bc381 mimic rework 0.1 2015-10-14 21:46:37 +02:00
DeityLink
0d550338d4 putting some order in my guns 2015-08-24 14:58:47 +02:00
PJB3005
83598d6e50 RCD Rework.
RCDs now work on a system of schematics, with an RPD style UI.

RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811) (reverted from commit 1d9a328ba6)
2015-08-18 17:32:38 +00:00
D3athrow
1d9a328ba6 RCD Rework.
RCDs now work on a system of schematics, with an RPD style UI.

RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811)
2015-08-16 15:06:13 -05:00
PJB3005
ccb9ceb811 RCD Rework.
RCDs now work on a system of schematics, with an RPD style UI.

RPD, RCD, RSF and tile painters all implemented into this new system.
2015-08-16 01:32:00 +02:00
PJB3005
9d7ff729b6 Atom locking 2015-08-15 15:06:04 +02:00
clusterfack
09e9dcdc05 Purges Ninja and its snowflake/badcode
Removes basically any and all active references to the ninjacode. A fresh slate if we were to port ninja code from someone now.
2015-07-03 13:05:40 -05:00
9600bauds
dffadc35cd Open crates can't pass through open crates 2015-05-18 15:06:42 -03:00
9600bauds
6f0f71ad0a Makes opened crates non-dense 2015-05-18 13:14:39 -03:00
D3athrow
9c21244617 REVERT GAS DATUMS UNTIL COMIC FIXES THE PERFORMANCE ISSUES: PLEASE WORK ON THE GASDATUMS BRANCH https://github.com/d3athrow/vgstation13/tree/gasdatums in the mean time. 2015-05-10 22:55:46 -05:00
ComicIronic
1d0c272f4a Fixes as many instances of not using set_volume, set_temperature, and the proper adjust_gas args as I could find. 2015-05-09 18:46:58 +01:00
ComicIronic
4d432e5240 Gas Datums
Moved gas_mixture gas numbers to a list which is connected to a global gas_datum list, like with reagents.
Modified some maths procs to be more sane, added adjust_gas and set_gas to help with processing.
Added a modular system for gas flags - gases can now be marked as fuel and oxidiser with a flag, logged with a flag, scanned with a flag, etc.
Changed scrubbers to use a list of scrubbing gases rather than a set of vars.
Made miners and xenoarch effects more sensible - they now produce gas by ID, not manually.
Made turfs' starting gases into a list, removed turf gas number vars.
2015-05-04 10:36:04 +01:00
ComicIronic
d0e9eedd25 drop_item and click code.
drop_item now has a first arg, which is the item to drop.
Hand processing now uses drop_item properly, which fixes #3874, #3796.
Also fixes #3486.
2015-04-12 00:56:43 +01:00
ComicIronic
34bab36581 Changes to drop_item.
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.

This took about 2 hours of non-stop manual searches.
2015-03-08 21:37:34 +00:00
d3athrow
4603068a49 Merge pull request #3065 from ComicIronic/CableLayer
Makes cables stacks
2015-02-17 22:36:48 -06:00
ComicIronic
d23d2d3322 Crate fixan. 2015-02-17 21:02:27 +00:00
ComicIronic
b44a0430a8 Initial cable changes. 2015-02-17 13:28:28 +00:00
D3athrow
72fde47f91 micro optimization, Cut() to len = 0 2015-01-31 00:40:13 -06:00
ESwordTheCat
6744a1bf76 electrocute_act 2014-08-11 06:09:37 -08:00
d3athrow
ac64512217 Proper fix 2014-06-29 10:20:46 -05:00
d3athrow
0d196775da Fix being able to open crates and lockers from afar as a mommi. (reverted from commit 887e50f2e7). 2014-06-29 10:18:47 -05:00
d3athrow
887e50f2e7 Fix being able to open crates and lockers from afar as a mommi. 2014-06-28 13:17:24 -05:00
Rob Nelson
f926c30393 Added stuff to the derelict for building supermatter reactors. 2014-04-24 22:12:26 -07:00
Rob Nelson
6b15111779 WIZARD UPGRADES 2014-02-16 11:43:57 -08:00
wild-billy
979c4f5789 Update supply crates
Added sci and engie crates, new sprites
Cleaned up supply_packs a bit
Added RnD crate (boards and parts, 30 pts)
Added Supermatter crate (1 shard, 100 pts)
Lowered RUST point cost
Resisted urge to comment mech board crates
2014-02-10 20:56:36 -07:00
Rob Nelson
cc66747f94 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast
2014-01-29 03:08:00 -08:00
d3athrow
eaa0b4e0ae Fix making sounds in an area 2014-01-15 18:52:30 -06:00
NerdyBoy1104
390029007d Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from. 2013-04-23 22:52:08 +01:00
Cael_Aislinn
42d8cd33e0 made fuel injectors and core gens properly start in mobile configs, made large crates able to hold 1 large item (machinery or structure)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-16 20:58:31 +10:00
Cael_Aislinn
ae2b667f38 fixed icon issues with large crates, added a reinforced large secure crate (different aesthetically)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 21:18:15 +10:00
Cael_Aislinn
efd586a9e1 added large metal crates (secure and normal variants) to be resprites of normal crates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:32:28 +10:00
rockdtben@gmail.com
169c96db1b Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
the .Cut() proc on a list will empty a list by default. This also will set the len to 0.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
johnsonmt88@gmail.com
71a874e782 You can no longer steal chairs that mobs are buckled to those chairs. Fixes issue 1133.
False walls now have a variable that flips on when it's opening or closing. This should prevent the closing door code to execute after trying to open the door (or visa versa) due to the sleep()s used in there.

I've also re-organized teh  false_walls.dm file a bit. False r-walls really need to be changed into a subtype of false walls at some point.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5289 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-08 22:36:49 +00:00
aranclanos@hotmail.com
4f010d9730 Fixes issue 1138 - Stashing lockers on crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5248 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 08:01:12 +00:00
d_h2005@yahoo.com
ffe7bc7a90 -Adds scythes
-Adds weed control crates, orderable by cargo techs, for the purpose of kudzu control.
-You can now construct folders with cardboard sheets.
-Moves newspaper sprites out of weapons.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 02:20:20 +00:00
petethegoat@gmail.com
6db2d55bbd Improved rigged crate code for some anon on /vg/
Made syringe guns do no damage on behalf of coderbus.

Added some new book sprites and updated some books.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:06:14 +00:00
petethegoat@gmail.com
d8c0a0e437 Added crate traps for Cheri.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5103 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 00:24:31 +00:00
johnsonmt88@gmail.com
757410d487 Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.

Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 01:28:06 +00:00
johnsonmt88@gmail.com
1a8fb7c09e Another small chunk of reorganizing objects.
I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet.

TODO:
- Files that were left in code/game/objects that may conflict with carns work
- Go through all the files in all the subfolders of code/game/objects.
- Move all the defines from /defines/ to their proper spots

Not much right?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 21:55:46 +00:00