d3athrow
3b3f8d4ce4
Paperpocolypse changes.
2014-05-29 08:46:33 -05:00
d3athrow
b6cc1f4831
Fix atm spamming papers
2014-05-29 08:40:18 -05:00
ESwordTheCat
84a8b2056d
Batch 2.
2014-05-25 03:45:41 -08:00
d3athrow
7f4c0be941
Re-adding object pooling for beam projectiles. Fixed the double damage bug with a spawn().
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What was happening was returntopool was nulling the variable that prevented the projectile from bumping something twice, and for whatever reason despite having no loc the proj would bump the same mob twice then be in the void again. The spawn() allows the bump proc to finish and then the projectile is returned to the pool.
2014-05-22 09:46:11 -05:00
Rob Nelson
ea8a362cba
Fix ATMs spawning money, then eating the money.
2014-05-18 16:24:33 -07:00
Rob Nelson
6a680e4b72
Add kokuten's shield gen sprites.
2014-05-16 12:28:54 -07:00
Rob Nelson
45977c1e74
OH GOD YOU CAN BUILD PODS NOW OH GOD
2014-05-16 02:03:17 -07:00
Rob Nelson
11646ca708
Merge pull request #700 from ESwordTheCat/u367b1aQ
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Revert gun pool for now.
2014-05-09 13:49:45 -07:00
ESwordTheCat
7243a36f1e
Revert gun pool for now.
2014-05-08 00:46:48 -08:00
Erthilo
5fe0d89598
Changes PIN to just 4 digits.
2014-05-04 17:43:29 +01:00
ESwordTheCat
e3f6270bb3
Object pool for beam projectile, minor changes to object pool.
2014-04-29 05:21:50 -08:00
d3athrow
dab339346a
atmos computer nano lag fix
2014-04-27 00:16:30 -05:00
ComicIronic
29cffc579f
Merge remote-tracking branch 'upstream/Bleeding-Edge'
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Kept local version of map, due to area conflicts
2014-04-24 20:22:58 +01:00
Rob Nelson
a2657f7ce1
Multiple fixes for ATMs, equipment lockers, and supply shit. Tested.
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Signed-off-by: Rob Nelson <nexisentertainment@gmail.com >
2014-04-20 22:25:44 -07:00
ComicIronic
076abd46ea
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13.git
2014-04-20 13:05:58 +01:00
ComicIronic
52aeea8b17
Test of the new areas system
2014-04-20 12:59:28 +01:00
Rob Nelson
fd1cdee25a
Get rid of $500 credit chips, fix some bugs.
2014-04-19 22:04:40 -07:00
Rob Nelson
de765116de
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
2014-04-19 15:58:14 -07:00
d3athrow
3a980e08d5
Muh pod equipment
2014-03-23 18:11:35 -05:00
d3athrow
7c5fe44f71
Revert "Forgot to round the reagent explosion effect"
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This reverts commit 19a4210a82 .
2014-03-23 13:45:49 -05:00
d3athrow
19a4210a82
Forgot to round the reagent explosion effect
2014-03-23 13:36:07 -05:00
d3athrow
1a0fd1288f
Temporary pod changes
2014-03-21 13:02:01 -05:00
d3athrow
562a2029f3
Nuh
2014-03-21 03:13:38 -05:00
d3athrow
9030ab1669
Remove debug verb
2014-03-21 03:03:09 -05:00
d3athrow
dda15e5e62
Fixed a gamebreaking bug
2014-03-21 03:02:31 -05:00
d3athrow
c31f50155b
Fixes the runtimes caused in human_resources.dm
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needs more sanity checks
2014-03-05 12:48:18 -06:00
Rob Nelson
1de2b6fbca
Halt head throbbing spam.
2014-02-28 21:26:04 -08:00
Cutelilduck
40a4df1bdd
IAA demotions and commendations v2
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Fuck you salvage captain.
inb4 this build gets fucked again by this blend stuff that won't
compile. Compiled on a working previous bleeding edge build and it
worked.
Fixed the poster.len thing.
Did not fix the findtext string stuff, doing text2num would further
confuse things and would require more conversion to text to work.
2014-02-25 15:29:17 -06:00
Rob Nelson
d4345008aa
Fix shield generator being fucked with by ghosts. (GitHub #481 )
2014-02-19 15:14:37 -08:00
Rob Nelson
2c9a85d350
Standardize windows.
2014-02-18 14:44:37 -08:00
Rob Nelson
097559eef9
GC fixes.
2014-02-16 12:37:06 -08:00
Rob Nelson
863ba29b80
Updated creature AI from /tg/, plus new mining mobs and mushrooms.
2014-02-07 19:42:49 -08:00
Rob Nelson
218414ff83
Add plastic to recycling, make a better way of sorting shit from the line.
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AND CHANGE EVERYTHIIIIING
2014-02-07 07:33:48 -08:00
Rob Nelson
193fe36c99
Standardize radio ID tags (id -> id_tag). Fixes multitool runtimes.
2014-02-04 03:40:49 -08:00
Rob Nelson
c43693a18f
Fix ghost dickery on shield gens (Github #481 )
2014-02-04 01:17:38 -08:00
Rob Nelson
966c744c5e
Fix sculpture not processing grab.
2014-02-03 22:45:02 -08:00
Rob Nelson
9d5aacba8b
More sculpture fixes.
2014-02-03 22:26:34 -08:00
wild-billy
6223d812af
Screw with sculpture
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Replaced grab refs
Shortened admin message
Commented null refs
Commented observer check during choke
2014-02-03 21:39:10 -07:00
Rob Nelson
05a3b741bd
Fix ghosts fucking with Fax machines. (Redmine #50 )
2014-01-30 20:28:55 -08:00
Rob Nelson
da9b61b4e1
Standardize XRAY.
2014-01-21 13:48:35 -08:00
Rob Nelson
d7b63ea7c2
Make atmos control consoles printable by R&D
2014-01-21 12:47:24 -08:00
Rob Nelson
9ba2702451
Fix ghosts fucking with accounts database. Move to modules.
2014-01-19 00:56:19 -08:00
Rob Nelson
27e1c5e869
ONCLICK CODE PORT. GOD HELP US ALL.
2014-01-17 18:24:53 -08:00
d3athrow
eaa0b4e0ae
Fix making sounds in an area
2014-01-15 18:52:30 -06:00
Rob Nelson
bf363d3840
Fix atmos control computer.
2014-01-11 11:24:25 -08:00
d3athrow
4009551dc4
compile fix
2014-01-03 15:47:18 -06:00
d3athrow
8f0b969f3c
Short term fix for ATM exploit
2014-01-03 14:07:30 -06:00
Rob Nelson
a34739055a
Air alarms can scrub nitrogen.
2013-12-20 17:51:55 -08:00
Rob Nelson
ccf649fea4
Holy shit air alarms work properly now. Yes, this time it's tested.
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* Area air alerts are the maximum of all air alarm local danger levels.
* Doors are no longer fumbled and close upon alert level 2, and when all alert levels clear, the DOORS OPEN AUTOMATICALLY OH MY GOD
* Air alarm icons refresh properly and only show red in actually dangerous areas. (Area alerts only cause yellow icons)
* Alerts clear automatically
* Silicons can set thresholds now (someone forgot an !)
2013-12-14 02:39:10 -08:00
Rob Nelson
003deadb03
Added atmos tape.
2013-12-07 15:41:21 -08:00