Commit Graph

3109 Commits

Author SHA1 Message Date
DamianX
a6fec7fda4 Refactored implants (#30821)
* Refactored implants

* fix #28900

* compressed matter stuff
2021-09-21 20:22:23 -05:00
Shifty
c502b91b2b linter 2021-09-18 15:28:21 +01:00
Shifty
5a937cb852 Final clean up 2021-09-18 14:36:12 +01:00
Shifty
7be042441a the meat of it 2021-09-18 14:25:35 +01:00
gurfan
f47ad302fe Traitor PDA Pinpointer can now change targets more than once (#30682)
* sneed

* muh valids

* cooldown

* fix

* fix
2021-09-17 16:29:21 -05:00
gurfan
a1edb27ce4 TGUI Robotics Console (#30696)
* work

* thanks damian

* a

* figs

* una

* MIT

* fix formatting

* better formatting

* oh

* okay

Co-authored-by: jknpj <jknpjr@gmail.com>

* reeevert

Co-authored-by: jknpj <jknpjr@gmail.com>
2021-09-17 10:30:17 -05:00
jknpj
47cf244f8b Adds a new 'ninja' hardsuit (#30717)
* Adds something to be used later

* maybe rename them to avoid confusion
2021-09-17 10:17:44 -05:00
boy2mantwicethefam
1d8c1323a1 A new scream sound plays if an user in a vehicle collides with a fuel tank and detonates it (#30575)
* firebird

* Fixes linter test errors, moves the scream before the explosion
2021-09-11 23:22:08 -05:00
DamianX
aeb1ab8b4d Gotta go fast (#23609)
* Jukebox playlist cache 40% faster

* Cached minimaps

* add the txt to .gitignore
2021-09-12 00:23:12 +01:00
DamianX
65647fb790 runtime fix bundle: collector's edition (#30679) 2021-09-10 20:15:51 +01:00
Kurfursten
1b81cddee6 Reagent Dispenser Costs (#30403) 2021-09-10 11:24:42 +02:00
ShiftyRail
d24e4fe26f Fixes a few googles not working (#30644)
* fixes night vision

* God dammit fuck you lummox

* vamp

* oops
2021-09-09 14:30:36 +00:00
DamianX
95cb0d4d23 Components! TGUI uplinks! Oh god! (#30641)
* components

* tgui uplink

* Components! TGUI uplinks! Oh god!

* yeah

* this too
2021-09-09 12:44:13 +00:00
DeityLink
6b53923fee Fixed discrepancy between glide speed of a mob and that of its anchored vehicle/chair/etc (#30633)
* Fixed discrepancy between glide speed of a mob and that of its anchored vehicle/chair/etc

* hah
2021-09-08 00:35:30 -05:00
DamianX
62d42b1ce8 The delete verb now hard-deletes once again (#30502)
* The delete verb now hard-deletes once again

* this too
2021-09-07 10:22:58 -05:00
d3athrow
6664079550 Merge pull request #30599 from DeityLink/20210907-SparkBegon
Disabled spark spawning for most regular forms of teleportation.
2021-09-07 10:04:32 -05:00
Deity Link
de4185b6df debug logs 2021-09-07 17:04:14 +02:00
Deity Link
b7b426dba5 Disabled spark spawning for most regular forms of teleportation. 2021-09-07 16:58:45 +02:00
ShiftyRail
69eeee4714 Fixes handtele crashing the server (#30591) 2021-09-07 15:02:58 +01:00
ShiftyRail
409ae193c2 The Postman always ring twice (#30551)
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"

This reverts commit 5ae655387f.

* fixes urgent problems

* fixes the problem with zooming out

* gliding

* on the beach

* suffer not the lag

* fixes mesons and fire
2021-09-07 09:58:07 +01:00
Apogee-dev
aede32cc7e Medical Orderly (experimental role) (#30366)
* shitterly

* atomicity

* made orderly separate role

* biobags and orderly spawns

* renamed injectors for accuracy

* code cleanup

* code cleanup, added suxameth

* whoops

* bugfixes

* fixed inhands

* improved suxameth, fixed bio bag

* more cleanup

* fixed indent

* added wheelchair discount

* fixed injectors for plasmemes and vox

* re-added icons

* resprited briefcase, added hud icon

* added spawns to waystation
2021-09-06 17:09:03 -05:00
Kurfursten
5ae655387f Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)
This reverts commit 2a0cec3fda.
2021-09-05 18:22:30 -04:00
ShiftyRail
2a0cec3fda Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)
This reverts commit eb21803691.
2021-09-05 17:14:55 -05:00
ShiftyRail
eb21803691 Lights out tonight (trouble in the Heartland) (#30526)
* Revert "spark machine (#30524)"

This reverts commit 7fc876a34d.

* Revert "This is why we can't have nice things (#30520)"

This reverts commit 6f7fbe95c1.

* Revert "Europa Lights 2021 - version 3 - wall shadows working edition (#30497)"

This reverts commit c03b442604.
2021-09-05 23:02:14 +01:00
ShiftyRail
c03b442604 Europa Lights 2021 - version 3 - wall shadows working edition (#30497)
* step1: compiles

* readds shadow atoms

* attempt at making spess dark

* planes fuckery

* forceMove fixes

* mouse opacity fixes

* moving to the europa light jargon

* rational brightness ranges

* re-adds moody lights

* sunglasses : compile check

* readds vampire vision

* No stacking of overlays, pt. 1/2

* makes wall shadows NOT ass

* toggle darkness

* compile

* sacrifice my firstborn to the linter gods

* test one

* uh

* europa lights mapping

* fireaxe cabinets

* Doing surgery on maps: deff

* removed herobrine

* map surgery: metaclub

* map surgery: synergy

* maps surgery, low fat bagel

* makes this compile

* more edge cases (haha)

* forgot these features

* blur: on

* wizzie den dark

* fixes the thunderdome
2021-09-05 13:54:34 -05:00
DamianX
fe77ef6e20 Converted all old events to lazy_events, removed old events, renamed lazy_event to event (#30503)
* wip refactor old events

* refactored events

* We're not lazy anymore! I mean we're still are. We just don't call ourselves that. Lazy is the new default option. It's also the only option. God, this took so long.
2021-09-04 23:21:03 -05:00
Kurfursten
845bc3948b Ninja Balance (#30409) 2021-09-03 13:04:01 -05:00
DeityLink
06cf566d0e Lets Astral Projections see each other (#30439) 2021-09-01 11:28:31 -05:00
d3athrow
e2b491d65c Merge pull request #30452 from GeneralVeers25/EnableWaystation
Enables Waystation. Max Pop 25.
2021-08-31 16:08:14 -05:00
generalveers
1f0a209f31 Enables Waystation. Max Pop 25. 2021-08-31 16:43:32 -04:00
DeityLink
846c103e3b Fixed Cult buildings appearing over darkness, AI static, and HUDs (#30438)
* Fixed Cult buildings appearing over darkness, AI static, and HUDs

* shouldn't be required for progbars
2021-08-30 21:42:45 -04:00
DamianX
1018e5bbb6 Prepared waystation (#30392) 2021-08-29 09:30:54 +01:00
DeityLink
fcda492686 Fixed mice and astral projections being able to do stuff they shouldn't (#30378) 2021-08-27 22:52:48 +00:00
kane-f
84bf965ae8 Multi-z 3: With a vengeance (#30178)
* fix map

* Fixing bad syntax

* Maybe this will work

* Travis wanted me to remove this

* Unticking attempt

* Unticking attempt 2

* Removing all useless broken zshadow stuff

* Maybe now?

* Oh weird

* Adding up/down pipe sprites

* Adding darkness overlay, attempt #1

* Second attempt, now works

* Turf tweaks, now much less visually glitchy, plus walls now make blank floors above them for less weirdness

* Fix, plus keeps this floor in place

* Really bad fix that stops space looking weird

* Now everything should work normally, except lighting overlays

* Updates the map

* Consistency

* Adds new fall damage sound

* Typo

* Jetpack fun

* Better

* Less bad brackets and parantheses pain

* OHhh

* These fly too, brooms next whenever I figure those out

* Finishing pipe icons

* Making it easier to build catwalks and stuff on turfs without clicking the stuff below by mistake

* Bringing back zshadow, but with no icon

* Oh it's this issue again

* Final fix, better attempt at image relay

* Now for it looking nice, vis_contents are bad here too

* Attempt at refactoring this, light overlays are now finally underneath players, at the cost of blocking everything else, but exxion wanted to testmerge it

* Map change

* Changing it back, test server stays on box anyways

* Removing non-working solution

* Removes broken lighting overlays

* Finally fixes up floor generation above walls

* Adding bones of a 3d implementation of spiral block for git push origin multizfungit push origin multiz

* More, almost done

* Finalised

* Cube option

* Logic fix

* Syntax

* Attempting to make item fall on arc

* Compile

* Now this is no longer needed

* BRACE FOR ENABLING MULTI-Z ZAS

* Attempt at fixing glass floor tiles

* Splitting off explosion proc into destroy part, bones of calling it recursively and smaller on above and below layers, implementation of multi-z explosion suggested by DeityLink

* Missing var

* Removing unused var and fixes consistency

* Fixing logic and syntax etc, still needs testing before uncomment

* Uncommenting, some fixes too

* Makes this a seperate function otherwise it won't call at all, MULTI Z EXPLOSIONS NOW CONFIRMED WORKING

* Client proc to test this

* Adds to list

* Typo not drawing red on main layer

* Here too

* Adding debug logs for clarity

* Better

* Even better

* Experimental multi-Z EMP support, cylindrical effect for now

* Better distance falloff

* Sound/visual support on other layers?

* Z cap for EMP sound

* Booms too

* Adds back accidentally deleted file

* Muuuch more sane check

* Attempt at connecting heard speech between multi Z

* Cleaner

* Missing bracket

* Removing zshadow mobs entirely again, no need for them whatsoever

* Multi-z visible messages

* Emotes

* Fix?

* Wew

* K

* Much nicer function

* I forget about this define

* Ohhhh

* Comma fix

* Aaa

* This might fix

* Removing visible message one for now

* Trying this solution

* Typo

* RIP location, hope this won't break anything

* Actually location gets to come back, fix is here

* I give up, the tests are clearly what's borken

* Let's see what this does with those nullspaces test items (yes really)

* Indent fix, plus nice comments

* MULTI-Z SOUND???

* Woops

* Jetpack and etc trails over open space now!

* No macros, this is why we can't have nice things

* Watch how coder stops potion of levitation, broom and fairy wing wielders from falling with ONE NEAT TRICK

* Gotta make leapers not fall somehow

* Bad oversight

* Fully allows going down stairs with weird border objects

* Flying now works properly for humans on open space

* Now, fall instantly on stop

* Oversight

* Oh this function

* New helper functions

* Oversight again

* Replacing lines with abs(), multi z singulo pull attempt

* Quick supermatter fix

* Don't cut overlays

* Move down here

* Typo

* Now actually works, implementation could be better though

* Additional helper function for z distances because BYOND hates comparing z

* Reimplementing for sound

* abs() to keep positive for max comparisons in line distances

* Keeping gas overlays outside of multi-z viewing to stop some glitches

* That didn't work

* Testing removal from float planes for stuff that never needed to be on it

* Fixes gas overlays showing up all wrong in multi Z ZAS

* Gutting this controller, no longer needed period, system works fine without it

* Now glass floors look mostly perfect on open spaces

* Var name change for fun stuff later

* Knew I'd miss one

* Gravity based fall delay?

* Settle with using sleep() for now, what could go wrong?

* Lagged the game horribly, so everything

* Here all along, huh

* Just remove it for now, it kinda works but not ideally at all

* Thank you TK code for giving me a nice and working way to do this

* Comments, oversights

* No wait it was right the first time

* Now for the damage multiplier

* Knockdown too

* Nicer format

* This should still be min, plus now have a debug log and shifted around logic

* Now for mech stuff

* Clamping knockdown

* Definition fix

* Dusting this off, hopeful fix to things not falling

* Probably don't need this, I forget

* Hahaha nope, this did nothing

* Finally, a way to make fall() call in mid air after a delay without horrible lag

* Tunes pipe layering if on same zlevel, getting there

* Now fully tuned

* Adding bones for pipe item support

* Test

* z_up pipe item icon state

* z_up and z_down pipe item icon state

* Adding these to pipe dispensers

* Typo

* RCDs too

* Moved here

* Moved back

* Makes space work nicer

* Oh and here

* Fall updates

* Don't need this

* Oversights everywhere

* Fixes

* More

* More, and new stuff

* Even more

* Dampening these a bit

* So many, so moved to new file

* Forgot this

* Refactor

* Forgot to actually use

* Indentation issues

* Works better like this

* Refactors into nicer proc

* One oversight

* Stair frames, to construct into stairs

* Stack recipe for em

* Cutting useless stuff

* Fixes

* Last fixes

* Stops uncrossing at non existant aboves

* Better logic

* Better logic

* Fix

* Fixes nullspace checking runtime

* Removes redundant check on stairs

* Replaces CanPass with Cross, functionality is same and definition is duplicate of it

* Missed one

* Darkening and falling tweaks

* Better call for gravity

* Oversight

* Stops falling in space, zero-g open space movement fixes etc

* Consistency

* Fixes slipping on open spaces with catwalks (lattices make sense I guess) and stairs not being snapped down to

* Var name fix

* Much nicer system with no recursive function or last_fall variable use

* Adds buildFrom()s so z-pipes can actually be fitted, stops spam of fall() calls on enter with lock for nicer gravity

* Makes z distances pay attention to multi z support

* Maybe this is better

* Left this in

* Adding visible and hidden variants for mapping

* Counts glass floors as open space for the purpose of open space checks

* Bracket fix

* Makes it a macro for easy viewing

* Space looks much better like this honestly

* Makes schematics actually show up on RPD in multi-z

* Making these tied to WORLD_ICON_SIZE

* Changes for someone to test

* Now the fix actually works

* Removes forceMove(), nicer solution

* Giving stairs all their dirs

* Fixing stair position problem and other things

* Stair deconstruction

* Removing redundant enter() check to move()

* Some updates as requested

* .dme and map/file fixes

* .dme and map/file fixes

* Updating can_falls

* Ladder climb fix

* Some port notes updates

* Docs itself

* Removing unused edge_type var

* Removing landmark object, converts it code side

* Removing unsimmed walls doing it, not necessary

* Updated descs

* Fixing observer non-standards in file

* More file cleanup

* Jetpacks allow z-travelling

* Now they really do

* Robots too

* Updating docs

* Code cleanup

* Catch one

* Indent fix

* Not sure what that even is

* Catching these

* Applying some old fixes

* Removing unused file

* Moving nodes back to original places, or an attempt to

* Here too

* Removing unused file

* Moving these back too

* Some fixes for now

* Some more

* Even more, almost done

* Better pipe icons

* More icons

* Disposal pipe construction

* Mixup

* List optimisation, new fixes

Co-authored-by: Damian <damian@autistici.org>
Co-authored-by: kanef <kanef9x@protonmail.com>
2021-08-27 08:14:13 -05:00
DeityLink
4054be6e75 Fixed Revolutionary Squads ending the round right as they spawn (#30374) 2021-08-26 20:08:09 -05:00
SECBATON GRIFFON
dada53f31c Suicide_act() update (#30086)
* Beginning suicide_act rework

* compile

* more acts

* compile

* compile

* compile

* compile

* better logic

* oh

* oh

* grammar

* TTVs now act like c4

* or now

* now for flares

* compile

* more general ones

* better

* even better

* generalises these too

* supermatter

* oversight

* circuit imprinters

* oversight

* tweaks

* tanks

* consistency

* oversight

* better chem dispenser one

* computers and gibbers

* oversights

* tweaks

* Fix

* processor

* NOOSINGS FINALLY PORTED FROM HIPPIE

* woops

* removing redundant code, consistency too

* more redundancy down

* this is better

* forgot one

* making nearby item checks more sane now

* better bomb one

* oversiiiight

* cuts down redundant function

* now for welderbomb suicide

* sanity

* more sanity

* switch looks nicer

* these too, obligatory

* oh right

* oh right

* hopefully these work right now

* updating for this one now

* species check

Co-authored-by: SECBATON GRIFFON <sage>
2021-08-24 20:48:18 -05:00
DeityLink
0276dd1ac2 Challengers now receive the identity of their target a minute after roundstart (#30287)
* Challengers now receive the identity of their target a minute after roundstart

* Better Delay

* derp

* SSSSS
2021-08-24 04:06:56 -05:00
Apogee-dev
fe350573c2 sacid tanks (#30312) 2021-08-23 19:44:52 -05:00
DeityLink
7771503007 Fixed Ninja Posters becoming unusable after getting ripped out (#30332) 2021-08-23 19:37:20 -05:00
Apogee-dev
b136ff5aea Robotics Hardsuit Expansion (#30053)
* suit construction

* fabricator interface (broken WIP)

* moved upgrades to exofab

* hardsuit kit designs

* rigframe icons & feedback

* added suit mod station to maps

* Update device.dmi

* Update rig.dm

* added most of kurfurst's fixes

* defines, more feedback messages
2021-08-21 23:11:29 -05:00
DamianX
4f195f4b6c Create the Judge Strike team (#30252) 2021-08-21 16:04:48 -05:00
DeityLink
bf4bbf2514 Added admin buttons allowing them to easily contact an entire faction or individual role (#30267)
* Added admin buttons allowing them to easily contact an entire faction or individual role

* M

* better default names
2021-08-19 19:04:52 -05:00
DeityLink
65e542c4f6 Tentative fix for latejoin rulesets firing without the player being properly assigned (#30238) 2021-08-19 15:37:16 -05:00
Allspice
042af3bdd0 Make the time void teleport-to-station button work properly. (#30265)
* Make the time void teleport-to-station button work properly.

* comment tweak
2021-08-18 20:31:45 -05:00
DeityLink
468d14e767 Re-Added mouse opacity to biomass and spider webs, cocoons, etc... (#30258)
* Re-Added mouse opacity to biomass and spider webs, cocoons, etc...

* time anomaly
2021-08-17 21:12:36 -04:00
Allspice
38b4273d44 Time agent (#28728)
* Add Time Agent role

* Add Time Ninja to antag prefs

* remove some randomness

* Remove parens

* pacify linter

* Spawn in an evil timeagent twin if they dawdle, start adding 'rearrange' jectie

* Time agent outfit datum

* chronocapture formatting

* Prevent runtimes if rewind rifle is dropped during send_to_past

* make time agent outfit special

* Add teleportitis and ion laws as timeline distortions

* Delete erase-from-timed mobs from in-game logs.

Specifically, PDA server, med/sec/whatever records, and
message server.

* remove merge conflict

* start adding time faction

* more faction changes

* whoops

* moved some jectie stuff into the faction

* adjust the time agent extract objective

now only one anomaly spawns in, even if a time agent twin is generated later.

* add decal to timevoid.dmm

* fix some bugs

* current untested changes

* remove duplicate proc, fix time agent pinpointer

* Add timeslip status effect for stage 1 time agent tardiness

* couple of time agent tardiness adjustments

* whoops

* whoops 2
2021-08-16 17:11:18 -05:00
gurfan
036bb50482 Space Vietnam Grass Coat (#30165)
* grass

* fix

* OOP

* figgs

* cleanu

* move proc

* move proc

* dummy

* a

* the last commit i promise

* Update code/modules/hydroponics/spreading/spreading_response.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

* mechanigs

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
2021-08-13 13:44:56 -05:00
DeityLink
79545d21e2 Renouncing your religion is now a button in your IC tab. (#30177) 2021-08-11 15:24:16 -05:00
kane-f
da528063d7 Refactors effect/effect into effect (#30138)
* Refactors /obj/effect/effect into /obj/effect

* Fixes these

* And these

* And these

* Fixes stuff not being clickable

* Fixes .dme real quick

* Removes now-redundant vars

* This too

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-08-11 15:19:06 -05:00
DeityLink
90bb6d78dd fix Shade Plane Masters (#30173) 2021-08-10 23:03:34 +00:00