* Most of the work on transit tube item construction
* Plus new files
* Sanity
* More sanity
* Anchoring on dismantle, construction tweaks
* Pods do not need to be anchored at all, why
* Orientating these the proper way around, whoops
* Speeding this up a bit, they're way too slow as of now
* Redoing icons, gutting corners altogether
* Removing now unused D- direction stuff, adding sound to station doors opening and closing
* Makes stations require airlock electronics
* Actual implementation
* And finished up
* Access requirement for leaving too
* Mapping these in practice
* Formatting fixes
* Fixing dirs
Co-authored-by: kanef <kanef9x@protonmail.com>
* GYEAS grenade
* GYEAS grenade box
* GYEAS grenade placement 1
* GYEAS grenade placement 2
* GYEAS grenade placement 3
* frick he's right
* ok fine
* how did i miss this
* never mind i liked a full box
* *aquarium automation
make the module with science
feeds and cleans
feed and sneed
* due to popular demand, we don't feed here anymore
* conforming to public
* Changes z-level defines to map datum vars
* Compile?
* Maybe now
* Map compile
* Updating these
* Adding this back again
* Nicer
Co-authored-by: kanef <kanef9x@protonmail.com>
* Streamlined xenoarch depth scanner
* Formatting
* Adding this all back in
* This too
* Removing space
* Here
Co-authored-by: kanef <kanef9x@protonmail.com>
* Ex_act() logging update
* Fixes
* Priming
* Fixes
* Fixes
* More mob attack logs
* Fixes
* Other carbons
* Forgot these
* Forgot these
* Possible fix
* Last resort
* Obvious typo gets ignored
* Using fingerprints for more logging
* Basis of explosion system using it too, only for plasma cigars for now
* Fix
* Moved here
* TTV log fix
* Formatting ckey in too
Co-authored-by: kanef <kanef9x@protonmail.com>
* Removes some awfulness from the code
* fixes
* derp
* dangit
* ahhhh
* ok FINE you can have it
* just return a string will you
* at this point I'm just throwing stuff at the wall until something sticks
* ok actually I think I see the problem
* also this is redundant actually
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"
This reverts commit 5ae655387f.
* fixes urgent problems
* fixes the problem with zooming out
* gliding
* on the beach
* suffer not the lag
* fixes mesons and fire
* Revert "spark machine (#30524)"
This reverts commit 7fc876a34d.
* Revert "This is why we can't have nice things (#30520)"
This reverts commit 6f7fbe95c1.
* Revert "Europa Lights 2021 - version 3 - wall shadows working edition (#30497)"
This reverts commit c03b442604.
* step1: compiles
* readds shadow atoms
* attempt at making spess dark
* planes fuckery
* forceMove fixes
* mouse opacity fixes
* moving to the europa light jargon
* rational brightness ranges
* re-adds moody lights
* sunglasses : compile check
* readds vampire vision
* No stacking of overlays, pt. 1/2
* makes wall shadows NOT ass
* toggle darkness
* compile
* sacrifice my firstborn to the linter gods
* test one
* uh
* europa lights mapping
* fireaxe cabinets
* Doing surgery on maps: deff
* removed herobrine
* map surgery: metaclub
* map surgery: synergy
* maps surgery, low fat bagel
* makes this compile
* more edge cases (haha)
* forgot these features
* blur: on
* wizzie den dark
* fixes the thunderdome
* wip refactor old events
* refactored events
* We're not lazy anymore! I mean we're still are. We just don't call ourselves that. Lazy is the new default option. It's also the only option. God, this took so long.
* First attempt at coding PDA photos, needs testing
* Fix
* More fixes
* Tnote consistency
* Now allowing AIs to send PDA photos
* Fixing name
* Wrong case
* Now should allow borgs too, not just AIs
* Moving all taken PDA photos globally for something later
* No orphaned images either
* Images viewable in chat, needs testing
* Typo
* Forgot pAIs
* Now finally shows up from chat link
* Making list local again
* Adding camera cartridge to merch computer
* Underlay for PDA
* Underlay for PDA
* Some camera functionality
* Much better
* Now it can take the photos
* Access is nicer, plus a toggle option now to be less annoying
* Viewing them
* Fix
* Just make it go here
* Forgot this
* And this
* Better cart colours
* Updating cart icons
* Some icon update fixes
* Tidying this up
* Feedback helps
* Allowing camera cart photos to be sent over messages
* Now cart cam fully works
* Fixing menu return
* This should be nicer
* Clear photos option
* Better to do it in here, I feel
* Oh it wasn't showing up on theirs, fix
* Maybe this will work for the carts
* Showing up in message monitor
* Sanity
* Makes AI photos parse right
* Removes PDA filter for AIs and message monitor
Co-authored-by: kanef <kanef9x@protonmail.com>
* Beginning suicide_act rework
* compile
* more acts
* compile
* compile
* compile
* compile
* better logic
* oh
* oh
* grammar
* TTVs now act like c4
* or now
* now for flares
* compile
* more general ones
* better
* even better
* generalises these too
* supermatter
* oversight
* circuit imprinters
* oversight
* tweaks
* tanks
* consistency
* oversight
* better chem dispenser one
* computers and gibbers
* oversights
* tweaks
* Fix
* processor
* NOOSINGS FINALLY PORTED FROM HIPPIE
* woops
* removing redundant code, consistency too
* more redundancy down
* this is better
* forgot one
* making nearby item checks more sane now
* better bomb one
* oversiiiight
* cuts down redundant function
* now for welderbomb suicide
* sanity
* more sanity
* switch looks nicer
* these too, obligatory
* oh right
* oh right
* hopefully these work right now
* updating for this one now
* species check
Co-authored-by: SECBATON GRIFFON <sage>
* Refactors /obj/effect/effect into /obj/effect
* Fixes these
* And these
* And these
* Fixes stuff not being clickable
* Fixes .dme real quick
* Removes now-redundant vars
* This too
Co-authored-by: kanef <kanef9x@protonmail.com>
* wristwatch
* added wristwatches the the regular maintspawner loot table
* watch for tourists
* observer get it too lol, the red strap is back!
* Update code/modules/maps/spawners/spawners.dm
* more watches
* tadaa
* oh right
* fixed conflicts
* Beginning refactor
* More refactoring
* Worked example with mints
* Refactoring stacking machines
* Oh this is meant to go here
* Beginning smelter refactor
* And finally, rewriting unloaders, the thing we need to work on
* Rewriting these machines too, never see em used but they still use those old in/out items
* Forgot this
* Base variables for editing unloaders
* Adding multitool menu for unloading machines
* Associative list tweak, will be added to the menu soon
* Compile error fixed
* More of these
* And more
* Last one
* Okay, this refactor should make it work right
* Redundant variable
* Refactored multitool menu as common between all, removes copypasted code
* This is already in allowed_types
* Dunno if this flag should be here
* Moving this variable down to common level too, forgot it
* Nicer descriptions
* Adding to .dme
* Adding conveyor_act()s with this thing, why not, more power to it
* This should help
* Adding parts and a circuitboard
* Adding part upgrades and circuit design
* Fixing name
* Why does indentation do this
* Standardising these to box stations for some reason, don't ask
* Removing the input and output items, as well as removing them from as many maps as possible
* Reworking directions on packed and box
* Chaining conveyor_act()s
* Checking in nearby unloading machine too
* Here too
* Function for repeated code
* Forgot this
* This too
* Better check
* Guess this too
* Doing changes, make chaining work
* Remove this
* Removing infinite loop MC crash
* Crude loop checking recursive method, may be extremely broken, need to test it
* Compile and logic fix, more comments on this, tested and this actually works somehow
* Fixing dirs on test box, hive vault and castle
* Synergy, horizon, bagel, boxes
* xoq, meta
* Snaxi, deff
* Lowfat, roid
* An attempt at fixing lamprey
* Updating Dorfstation, now that PR is merged
* Fixing design typepath
* Returning false is actually unnecessary, no return fails conditionals just as much
Co-authored-by: kanef <kanef9x@protonmail.com>