Map files are stored in data/logs/saved_maps, as such they can be retried with .getserverlog.
Note: map files exported still need a LOT of cleaning afterwards (literally every turf has redundant variables that might even break things written to them).
- Adds static to command report when not linked to centcomm
- Gibberishes command report when not linked to centcomm
- Admins can send ungibberished reports, though the title and galactic name will still be gibberish
- replaced all manual playing of sounds after command alerts and integrate it into the command alert proc
- make static play instead of sounds when not connected with central command
- make default sound played the command report thing
- Obviously, by default, this will be one.
- Adds new event where the link with central command is broken for
- Admins can make or break the link with Central command Indefinitely with the secrets panel
- You cannot do the following while the link is broken: Call the shuttle / Recall the shuttle / Fax Central command / Recieve messages from Central command / Send messages to Central Command / Call or Send the Cargo Shuttle
- An admin may send a message to the crew even when the link is broken, but he will be prompted first asking if he is sure.
- Blob alerts ignore whether or not the link with central command is broken
Deals with the 6 or so verbs that show up when you aren't an admin
-Both nano map generators have been moved to mapping (debug verbs) tab so that they aren't seen by everyone needlessly.
-The hard del() checking proc was fixed (it did NOTHING for months), improved, and moved to debug verbs as well
-THe check mob list is now hidden, can still be accessed by typing the verb with . infront of it in case it is necessary
-The debug verb for cameras, view datum, is commented out because it's debug code for testing a specific thing
Nuclear disk no longer wallows in the GC, it GC's properly now when a pinpointer is pointed towards it. Also, it can respawn on destroy() as well as del() so that it doesn't NEED TO be deleted to respawn.
Did some other things:
- Nuclear disk now uses the object process scheduler instead of its own hacked together system of spawn() call itself (which in theory could create multiple threads doing the same thing if you spammed it)
- It is now more obvious that the pinpointer can tell you if the nuke is ticking or not, a functionality it always had but nobody knew about