Commit Graph

2051 Commits

Author SHA1 Message Date
giacomand@gmail.com
d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
johnsonmt88@gmail.com
687532597b Fix for parrots moving while dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:10:35 +00:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
d_h2005@yahoo.com
9fa23830cf Readds the ghostblob admin verb.
Smaller sprites for corn, from Farart.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4984 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-30 21:02:52 +00:00
sieve32@gmail.com
3dc80af872 - Based on the 'nerf' to energy relays, they no longer require Illegal Tech to build, and instead a mech clusterbang launcher takes its place for Illegal Tech. Do note however, that this launcher cannot reload, so it would have to be replaced with a new one in order to fire again. Hopefully that would provide some semblance of balance without gimping it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-30 04:25:21 +00:00
baloh.matevz
6c65a71562 - Actually reduced the parrot's speak chance this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4982 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 23:21:37 +00:00
baloh.matevz
0a2a9362fe - Added a speach_probability variable to parrots, which starts out at 10. It decreases over time, meaning that while it's speach chance is initially prob(10) in each life cycle, as soon as it succeeds, it will be prob(9) and so on, until it eventually gets to prob(1). In effect this reduces the amount of Poly spam.
- Increased the time between vending machine adverts from 60s to 600s = 10 minutes. In addition, I set it so a newly created vending machine assigns a random time for it's first message to be displayed to ensure that all vending machines don't say their message at the same time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4981 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 19:14:51 +00:00
sieve32@gmail.com
1990d911ee Added the 'says','exclaims','asks' filter to the 'Me' emote as well
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4980 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 17:10:35 +00:00
sieve32@gmail.com
6639c6e2cf - Added on to most emotes so anyone 'miming' will perform silent versions of them, so mimes can now use all of the pre-existing emotes and they won't have their vows forcibly broken by diseases making them yawn or whatnot.
Fixes Issue 1039
- Made the custom emote proc discard any emotes that start with "says", "asks", or "exclaims", to prevent people from impersonating others via emotes.
Fixes Issue 1020
- Made the ticker call mob/living/Death() for all mobs that are currently alive on z1 for nuked station cinematics (No matter what triggered the nuke, the station being destroyed will kill everyone and make them shut up)
Fixes Issue 1048
- Added a confirmation message to regenerative stasis for changelings, so that if they are not dead or unconscious a pop-up will ask them to confirm faking death.
Fixes Issue 1014 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-29 16:40:57 +00:00
sieve32@gmail.com
1879167cd4 - Made Mimewalls a seperate instance of forcefields instead of the special-snowflake-mime-dependent ones. When made, they are added to processing_objects, and count down every process() until they delete themselves(And are removed from processing_objects)
Fixes Issue 1025
- Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable.
Fixes Issue 1026
- Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on.
Fixes Issue 1028
- Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 18:40:52 +00:00
giacomand@gmail.com
8112a568b1 -Remove Aliens having DNA, this way they cannot mutate into humans.
-Removed mob/Login giving the mob DNA, it should be done in the appropriate mob login procs.
-Changed how facehuggers decide to attach when being taken out of the pocket by someone stripping.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4975 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 18:28:57 +00:00
baloh.matevz
14fa60a125 - You can now set your character's age up to 85 (used to be 45) in the character setup menu.
- Added a few helper procs that change someone's skin tone to a descriptive word and someone's age to a descriptive word. This will be used in a human examine verb update.
- Completely remapped Medbay for 3.0.0. 

Discussion thread for medbay remap:
http://www.nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10677

Screenshots of medbay remap:
http://www.kamletos.si/medbay%203.0.0%206.png (normal lighting)
http://www.kamletos.si/medbay%203.0.0%206%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 16:10:34 +00:00
Kortgstation@gmail.com
66232b87ae Removed the chance to fail a grab upgrade. Since choke was nerfed, this isn't really needed anymore, and just serves to be annoying.
Replaced all the for viewer in range stuff that was in the grab file with visible_message

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4973 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 02:29:27 +00:00
elly1989@rocketmail.com
4d9876fd65 Fixes issues with pen bbcode. Replacetext did not work correctly after I changed text2list - (It was missing 'needles' at the beginning of 'haystacks').
>dd_replacetext and dd_replacetext_case are now replacetext and replacetextEx respectively.
>replacetext and replacetextEx works using strings only; it doesn't convert it into a list and then back into a string.

Fixes some dumb-dumbs in textlist and text2listEx
> "<" where there should be a "<="
> no else case for when the separator is longer than the text (causing empty lists to be returned)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4971 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 21:21:17 +00:00
petethegoat@gmail.com
6af0e6ab84 Committing Lisa. God help me if this causes any corgi erp.
Also adding comfy chairs and office chairs to the metal recipes list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 18:33:36 +00:00
petethegoat@gmail.com
ce8d8be416 Made mousetraps an assembly.
The path has changed from /obj/item/weapon/mousetrap to /obj/item/device/assembly/mousetrap
Deleted mousetraps.dm, and removed the original define from weapon.dm

Added a new /obj/item proc, on_found(). It's called when pockets are emptied, and whenever someone looks in a storage item. Currently used only by mousetraps and facehuggers~

Updated the map with path changes.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4969 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 16:39:52 +00:00
sieve32@gmail.com
45a2d6cb64 - Made throwing log and factor armor. The attack_log (Both server and mob) will show who last touched the object as the 'assailant', even if they didn't directly hit them.
Fixes Issue 1033

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4965 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 01:04:58 +00:00
petethegoat@gmail.com
861a036941 Added medical and security record filing cabinets.
Added a pig mask.

Changes to the map:
Added a safe to the vault, and a stethoscope on the nuke shuttle.
Added a camera and hand labeler to art storage.
Added a medical cabinet to the Detective's office.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4962 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 23:29:34 +00:00
giacomand@gmail.com
88bca2f4b8 -Forgot to take out a debug message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4961 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 22:23:54 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
petethegoat@gmail.com
2063c3715d Added Flashkirby's new hair styles- http://baystation12.net/forums/viewtopic.php?f=44&t=5395.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4957 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:11:13 +00:00
giacomand@gmail.com
f7c8e01955 Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:49:08 +00:00
giacomand@gmail.com
bbd693f86d -Metroid eggs are now a child of eggs. Meaning you can throw them at people!
-Resin walls/windows will now block heat the same as regular walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4955 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:07:08 +00:00
giacomand@gmail.com
dd8d1f6ac2 -You can now target non-dense objects with a projectile.
-Added bullet_acts for computers, canisters and windoors.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4953 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 21:56:00 +00:00
giacomand@gmail.com
a6b214cc06 -Monkeys will now start dying when in crit.
-Fire heals Metroids now!
-Improved corrosive acid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4952 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 20:24:48 +00:00
elly1989@rocketmail.com
b1fdee2e32 Changed some global_list stuff:
>tried to make the comments less confusing.
>Removed the procs for rebuilding the lists (they weren't meant to be used and half were broken anyway).
>added a directory. It maps ckey to client like so directory[ckey] = client. It could be used for PMs, banning, and various other admin tools rather than using \ref[]
>var/list/admins is now a list of clients whom are admins.
>var/list/admin_datums is what var/list/admins used to be. A map from ckey -> admin datum
Most of this is so I can add modular admin ranks in a non-horrendous way and fix some existing issues.
>var/list/client_list is now var/list/clients (laziness sorry)
>removed some needless loops and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4951 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 20:11:39 +00:00
giacomand@gmail.com
ca59c9fde9 -Hotfix: Can only acid simulated turf, as an Alien.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4950 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 16:46:27 +00:00
giacomand@gmail.com
28a04fbb9d -Aliens can acid turf. The only turf they cannot acid are r_walls. I just used a typecheck because I didn't see the need for types of turf needing to be unacidable, but if so I'll make a variable for it.
-Made a proc which will select active candidates.

BALANCE STUFF

-Acid is less random.
-Humans being disarmed by Aliens is no longer a random duration, instead it is a constant 10, instead of the random 10 to 15.
-Facehugger throw range was reduced to 5.
-Laying eggs costs 75 plasma (from 50) and secreting resin costs 75 plasma (from 100).
-Reduced stun duration of Alien disarm to Cyborgs. From 10 to 7.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4949 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 16:39:46 +00:00
elly1989@rocketmail.com
7b720a20b6 >Moved most of the helper procs into code/__HELPERS. If you see ANYTHING generic enough to be a helper proc just throw it in there and help purge the copypasta 5ever
>Replaced dd_text2list, dd_text2listcase, tg_text2listcase and tg_text2list with text2list and text2listEx. text2list will return a list of each and every character in the string if you set separator=""
>added return_file_text(filepath) which returns text from a file after doing some checks: does the file exist? is the file empty? It prints helpful error messages to the world.log if it runs into problems
>Replaced dd_file2list(filepath, seperator) with file2list(filepath, seperator). It just calls text2list(return_file_text(filepath), seperator). rather than copypasta
>Replaced time_stamp() so it's not as retarded
>Lots of the world setup stuff uses file2list now, rather than file2text -> sanity -> text2list
>Added error() warning() testing() procs. These print messages to world.log with a prefix. e.g. ## ERROR: msg.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4948 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 14:39:36 +00:00
giacomand@gmail.com
92d0367c17 -Potentially fixed Metroids not going after food. They kept targeting unconscious food.
-Removed metroid core flushing. There doesn't seem to be a point of it.
-Badly made metroids unelectrutable. I'll change this later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4947 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 02:23:17 +00:00
giacomand@gmail.com
2fe846065a -Added "give disease" VV dropdown option.
-You cannot spread diseases which are marked as SPECIAL or NON_CONTAGIOUS via blood injections.
-Carp no longer drift in space.
-Captain helmet now protects you from facehuggers.
-All humanoid aliens can now Regurgitate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 00:29:27 +00:00
elly1989@rocketmail.com
15c63e6bbf Added an instance counter to the status panel for admins. It just shows world.contents.len
It might be helpful in identifying stuff which isn't getting garbage collected properly.
u 
TODO: move those server stats onto another tab because they are kinda annoying if you actually want to play as an alium or something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4940 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-23 04:58:24 +00:00
johnsonmt88@gmail.com
cfe148550c Fixed a typo from my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4939 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-23 02:02:33 +00:00
johnsonmt88@gmail.com
c932037fba Parrots now pick up any item you can fit in your pocket (w_class <= 2)
Regular parrots now spawn with a random headset.

Fixed a typo in the regular parrot's description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4938 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-23 01:43:04 +00:00
Kortgstation@gmail.com
20ddf29dae Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.

Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 02:26:34 +00:00
giacomand@gmail.com
0f88f133fb Commiting for Numbers:
* Flour produce should be accurate now producing a whole lot now
* Added multipliers to grinder nutriment transformation functionality. Any negative number is treated as a multiplier now -1.5 would turn x nutriments into 1.5x products etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 21:40:16 +00:00
giacomand@gmail.com
d5422f6a7e -Grilles can now be destroyed by fires.
-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 19:03:50 +00:00
Kortgstation@gmail.com
af2efc53e6 Artillery control now displays how long until the gun is reloaded.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4929 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 07:54:17 +00:00
Kortgstation@gmail.com
863ce4826a The booze vendor on the beach map starts emagged so you don't need to be a bartender to use it.
Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer

Fixed the lighting in the gateway room on the station map

Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 06:01:31 +00:00
baloh.matevz
0f767e5cae - Added a small correction to the permissions panel code. It will now save ckey(s) where s is the key you insert for the new admin. This was an oversight on my part. Until the server is updated past this revision, just insert the ckey when prompted, same as you would into admins.txt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 02:22:56 +00:00
giacomand@gmail.com
6616314ca6 -Cleaned up Simple Animals by having a hostile class which will handle standard attacking, then the childs of that class can override the procs to do something different, if needed.
-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:31:41 +00:00
johnsonmt88@gmail.com
6c3686aa96 Allows admins to 'animalize' a player into a parrot
Added in a message for player-parrots trying to use the 'sit' verb when no perch is in range.

Removed the 'Warning, this is unfinished!' message when trying to spawn parrots.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 01:16:36 +00:00
johnsonmt88@gmail.com
e99c70722f Bears, syndicate, carp and clowns no longer search every atom in a 7x7 area twice every life.dm() while idling.
Removed SA_search() as it was pointless.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4924 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 23:18:05 +00:00
johnsonmt88@gmail.com
e478bb6c25 Parrots now move more than once per tick, with exception of them wandering. This means they can actually catch up to mobs they're trying to steal from!
Parrots will fly away faster after being shot.

The parrot's flying sprite is now a little faster.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4923 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 20:38:54 +00:00
aranclanos@hotmail.com
98cfaff0b8 Holodeck weapons no longer harm simple animals.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4920 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 14:16:24 +00:00
aranclanos@hotmail.com
6ff45ca10f Fixes issue 1005. Bears, Carps, Clown NPCs and syndicate NPCs will now attack mechs. Only if the mech has a driver.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 13:12:54 +00:00
giacomand@gmail.com
28fbd01e7f -Added a new, and admin spawnable only, machine which can turn humans into Cyborgs. Probably can be used for Robot Uprising events. The human has to be lying down and alive to be Borged. When spawned a conveyor belt will spawn on the left and right side too.
-Reduced the duration of the flare. I think putting it in process() made it last longer.

-Added some null checks in camera chunks.

-Large NarSie now force calls the shuttle and displays a threatening warning message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 02:13:40 +00:00
giacomand@gmail.com
1e1f173ca2 -Added large Nar-Sie. It is summoned by Cultists instead of regular Nar-Sie.
-Larger icon provided by HornyGranny.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4914 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-19 20:38:53 +00:00
giacomand@gmail.com
092bb7b056 -Sanitized brain messages which they talk through their radio enabled MMI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4912 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-19 16:38:11 +00:00