Fixes some autismal shit with syndicate/centcomm private messages
Makes them use the same method as pray so the msay window works properly
Fixes that issue probe made about centcomm replying
Ports multiple SDQL changes from Paradise, multiple SDQL statements in 1
blob of text, https://github.com/ParadiseSS13/Paradise/pull/3941
Also adds try/catch to SDQL, if a runtime happens the query terminates and
the admin is given a nice warning.
And finally, **GLOBAL PROC CALLING WITH NTSL**:
CALL global.qdel(src) ON /obj/structure/table
No one admin should have this much power, but I'm giving them it
anyways.
Map files are stored in data/logs/saved_maps, as such they can be retried with .getserverlog.
Note: map files exported still need a LOT of cleaning afterwards (literally every turf has redundant variables that might even break things written to them).
- Adds static to command report when not linked to centcomm
- Gibberishes command report when not linked to centcomm
- Admins can send ungibberished reports, though the title and galactic name will still be gibberish
- replaced all manual playing of sounds after command alerts and integrate it into the command alert proc
- make static play instead of sounds when not connected with central command
- make default sound played the command report thing
- Obviously, by default, this will be one.
- Adds new event where the link with central command is broken for
- Admins can make or break the link with Central command Indefinitely with the secrets panel
- You cannot do the following while the link is broken: Call the shuttle / Recall the shuttle / Fax Central command / Recieve messages from Central command / Send messages to Central Command / Call or Send the Cargo Shuttle
- An admin may send a message to the crew even when the link is broken, but he will be prompted first asking if he is sure.
- Blob alerts ignore whether or not the link with central command is broken