Commit Graph

13468 Commits

Author SHA1 Message Date
Kammerjunk
f99648ec46 Giving easier admin punishment (#12237)
* In which I get back at IAAs for faxing their butts

Drop-Bomb a SHIT but this is better

* PP menu works but is lacking content

I guess SOMEONE will make that eventually maybe who knows
2016-10-17 03:16:25 -05:00
clusterfack
8455e57862 Fix nanoui maps (#12231)
* Fix nanoui

Makes nanoui map size independent.

I hope you guys realize I spent like several hours on this. All because some shitter decided he would use hardcoded variables for map size.

* Send the map assets
2016-10-16 20:23:34 -05:00
Allspice
ef504323a2 Nerf vox trader suits. (#12165)
* Nerf vox trader suits.

Now they have assistant suit defenses with the raider look,
so raiders can still pass themselves off as traiders.

* Update changelog.
2016-10-16 19:43:34 -05:00
aceedex
f92dfee7a7 Adds paramedic webbing to EVA locker in box (#12113) 2016-10-16 19:42:52 -05:00
invoid9
a9da551b7b Periods added to clothing descriptions (#12236)
* Fixes cryo indicating people as dead when at 0 health

* revised
2016-10-16 17:40:31 -05:00
Kammerjunk
5acbff1170 I think I unfucked it (#12230)
Let's hope!
2016-10-16 17:39:32 -05:00
Sprok0
d9adc6e3d0 quick create mechs (#12225) 2016-10-16 15:27:21 -05:00
SonixApache
282775980e Fixes Wild West ambient magazines (#12210) 2016-10-16 15:26:39 -05:00
Kammerjunk
77ff736a45 Adds logging when gas-exuding seeds are planted (#12221)
* Adds logging when gas-exuding seeds are planted

Instead of having to check all strange and modified plants for
fingerprints and their seeds for exude_gasses, this'll add a log whenever
a seed which exudes gasses is planted.
Should it add an investigation log to the person planting it? I'm not
sure. I can do that if it should be added, but I'd have to find out how
exactly first.

* Changes plant gas logging to use formatJumpTo()

Doesn't use the old href thing like the other plants do heeeey

* Changes plant gas logging to use add_gamelogs()

Looks neater and has a cool colour!
2016-10-16 14:50:50 -05:00
Sprok0
d2029cce5c lore (#12223) 2016-10-15 19:14:54 -05:00
Sprok0
86f9e1f061 Lazarus injectors don't reset butchering drops, minor butchering changes (#12182)
* laz injector and butchery

* goliath hide buff

* configurable butchering time

* adds period

* this, but better

* undo this

* better way to do this
2016-10-15 16:00:05 -05:00
Allspice
355db32c48 Prevent power outages from randomly blinding AIs forever. (#12129)
* Prevent power outages from randomly blinding AIs forever.

* Sleep to spawn.
2016-10-15 03:29:45 -05:00
BarneyGumball
b52fde4c3e Makes the Rapid Cable Layer use on_moved events (#12186)
* Makes the Rapid Cable Layer use on_moved events.

* rename proc

* remove debug to_chat
2016-10-15 03:01:33 -05:00
BarneyGumball
7eb9f27cfa AAAAAAAAAAAAAH (#12214) 2016-10-15 02:55:43 -05:00
clusterfack
8df11430ca Makes AI transformations a bit easier (#12171)
Readds AI transformation to mobs other than humans, also makes it so you can AI-ize mobs into the current location, rather than always in the standard landmark locations for AI spawns.
2016-10-13 13:00:57 -05:00
coldcola
108d84a800 fixes diona sample range (#12183)
* fixes diona sample range

* Update Coldcola.yml

* fixes dumb
2016-10-13 02:10:52 -05:00
BarneyGumball
b510f85412 Removes on_moved INVOKE_EVENT from mob/living (#12174) 2016-10-13 01:27:56 -05:00
Skullyton
9569d96a5c Monkey forms for skeletons, plasmamen and greys, vox monkey form improved (#12006)
* Monkey forms for skeletons and greys, vox monkey form improved

* I fucked up, this is on my bleeding edge so I can't branch easy
2016-10-12 20:16:19 -05:00
Allspice
01242074d3 Give AI encryption keys the AI Private channel. (#12123) 2016-10-12 20:16:04 -05:00
CptWad
901464a817 Secrets panel un-fucking (#12135)
* memes

* UPDATE
2016-10-12 18:17:13 -05:00
BarneyGumball
ffbc6b018b Adds global var for the nukedisk and fixes the advanced pinpointer (#12128)
* Adds global var for the nukedisk and fixes the advanced pinpointer.

* Changelog

* Removes redundancy
2016-10-11 16:19:44 -05:00
SonixApache
ec76ea829a Soda cans can be ground into aluminum (#12168) 2016-10-11 16:19:33 -05:00
Allspice
4089c8ef7d Reduce mining message spam. (#12145) 2016-10-11 16:16:59 -05:00
Sprok0
cdf61ecc50 Fixes certain antagonists getting the wrong names when cloned (#12143)
* fix clone names

* found a proc
2016-10-11 12:17:25 -05:00
BarneyGumball
d30bcd697e Bug fixes (#12166)
* Fixes #3143

* Fixes #12015

* Fixes #9261

* Fixes #12057
2016-10-11 12:17:01 -05:00
Sprok0
79300c5069 Damage effects for items broken out of lockboxes (#11753)
* mech weapon lockbox access

* Lockbox damage effects

* not this

* wip 2

* Inaccurate weapons, jamming

* wip2 guns don't fire mystery

* boxes work now

* final gun wip?

* crossbow more general

* ablative and sechuds

* whoops

* mech weapons, tweaks

* probably done

* procs

* one use lockboxes

* access reductions

* permit view

* PERIOD

* requested changes

* more changes

* untouch

* self-stun reduction, changelog more specific

* whitespace get out

* obj not atom/movable

* copypaste removal

* trailing return

* whitespace

* don't know if this is even needed

* TEXT TO PATH

* last minute fix
2016-10-10 02:36:37 -05:00
Allspice
366e5afeb2 Stop resetting AI channels during radio config. (#12124) 2016-10-09 13:16:48 -05:00
JustSumBody
cc37f68611 Fixes artificers not building in space (#12116) 2016-10-07 10:12:24 -05:00
Intigracy
3c503ea50d Changes sec glock sprites. (#12072)
* Changes sec glock sprites.

* fancy not wood

* three pixels
2016-10-03 08:00:40 -05:00
SonixApache
85597d38f6 Improves glock code - fixes glock sprite when empty (#12061) 2016-10-01 15:09:46 -05:00
Sprok0
5b091dca77 Wizard apprentices made their own thing (#11939)
* seperates wizard apprentices from traitors

* revision 1

* why did I think this was needed

* conflicts

* seperates wizard apprentices from traitors

* revision 1

* why did I think this was needed

* conflicts?
2016-09-30 12:11:24 -05:00
unid15
4505af9374 New wizard spell: Forge Arcane Golem (#11787)
* Adds arcane golem

* F

* Ah

* V2.0

* Gramer

* Compile

* What the fuck was I smoking?

* Last tweaks

* Fixes golems taking damage from ring of fire

* Oh hey I found some free time

* Fix for something

* update CL with more accurate info

* remove mistake

* mistake fixed
2016-09-30 12:10:41 -05:00
BarneyGumball
d8c0455cbb Adds logging for spraying items. (#12034)
* Adds logging for spraying items.

* Updating globalaccess.dm

* object type logging

* brackets
2016-09-30 03:03:32 -05:00
BarneyGumball
9c3edf9f30 Bug fixes (#12038)
* Fixes #11582

* Fixes #11465

* Fixes #10308

* Fixes #9756

* Fixes #9314

* Fixes #9506

* Removed my dumbfuck copypaste and cleared up more runtimes in throwing foods.

* Fixed camera naming and blueprint runtimes.
2016-09-30 02:56:36 -05:00
JustSumBody
7be7f8a96d what could possibly go wrong (#12049) 2016-09-30 02:53:15 -05:00
BarneyGumball
4b87c943ce Fixing bugs: Faster than you can merge edition (#12050)
* Fixes #9177

* Fixes #10974

* Fixes #11987

* Makes transfer() check if the target is an open container.
2016-09-30 02:17:42 -05:00
Sprok0
cc57b785bc Nuke ops, deathsquad implants can be surgeried out (#12018)
* implants

* implants go in the head, sure
2016-09-28 09:18:04 -05:00
unid15
51954ea0e4 Fixes shuttles on box (#12031)
* Fixes a bug

* better error message
2016-09-28 09:11:54 -05:00
SonixApache
ce17514ea3 Adds armored tophat and tuxedo crate -- Yclat (#11965)
* Adds armored tophat -- Yclat

* Update misc.dm

* Update Yclat.yml

* Update misc.dm

* Update misc.dm

* subtype

* Adds armored tophat, tuxedo and crate -- Yclat
2016-09-26 23:46:31 -05:00
CptWad
54007c0a88 Centcom Updates 3 Return of the maps (#11974)
* centcom magic

* fuck

* autism

* changelog+
2016-09-26 23:42:33 -05:00
clusterfack
99da2a94fc Removes tile painter paint delay (#12013)
Since you cant change the painting type while you are currently painting easily, and they're simply no balance reason that 'painting' would ever need a delay.
2016-09-26 23:24:01 -05:00
SonixApache
6977ed6e8e Adds .45 Security Pistols (#11964)
* Adds .45 Security Pistols

* Revision 1 - adjusted crates

* Revision 2 - adjusted after line comments

* Revision 3 - Calibers and special ammo

* Update supplypacks.dm
2016-09-26 23:18:53 -05:00
Sprok0
4a49a9e60a AI satellite vault (#11982)
* AI satellite vault

* smes fixed

* conflicts?

* spawn
2016-09-26 23:12:32 -05:00
clusterfack
78a2849e4b Garbage collecting (#11996)
* Garbage collecting

Did a bit of improvements to help with garbage collecting of pdas, headsets, and humans, in theory humans could garbage collect now.

Adds a new tool to find references when testing garbage collecting, it works pretty well and in theory should find every possible reference (but it doesn't and its infuriating)

* Mind too
2016-09-26 23:12:06 -05:00
Sprok0
9d7c6bbcdb Minor solar panel changes (#12004)
* minor solar panel changes

* didn't need to change this

* add hit delay
2016-09-26 23:11:22 -05:00
Intigracy
82403c7175 fixes #11465 (#12011)
* makes water and fuel not splash on the ground when used on an object

* ur mom cluster
2016-09-26 23:11:03 -05:00
Intigracy
e236d6b59e fixes the admin log button showing as spawn_objects (#12012) 2016-09-26 02:25:23 -05:00
BarneyGumball
f4bd5b5c53 Small bug fixes (#11989)
* Fixes #11960

* Fixes #11895

* Fixes #11744
2016-09-24 20:30:17 -05:00
Intigracy
3ee26acb85 fixes emagging exofabs (#11970)
* fixes emagging exofabs

* !
2016-09-23 21:27:51 -05:00
clusterfack
0019d189fd Fixes some prefs issues (#11990)
* Fixes some prefs issues

So it turns out SOME morons who've added prefs to the menu in the past never bothered in putting the actual behavior to make the toggles affect the current game before relogging. So I've manually gone through all the prefs to make sure they have the full behavior the verbs did.

* Removes now unused proc/href link

* Last look through
2016-09-23 20:38:09 -05:00