* In which I get back at IAAs for faxing their butts
Drop-Bomb a SHIT but this is better
* PP menu works but is lacking content
I guess SOMEONE will make that eventually maybe who knows
* Fix nanoui
Makes nanoui map size independent.
I hope you guys realize I spent like several hours on this. All because some shitter decided he would use hardcoded variables for map size.
* Send the map assets
* Nerf vox trader suits.
Now they have assistant suit defenses with the raider look,
so raiders can still pass themselves off as traiders.
* Update changelog.
* Adds logging when gas-exuding seeds are planted
Instead of having to check all strange and modified plants for
fingerprints and their seeds for exude_gasses, this'll add a log whenever
a seed which exudes gasses is planted.
Should it add an investigation log to the person planting it? I'm not
sure. I can do that if it should be added, but I'd have to find out how
exactly first.
* Changes plant gas logging to use formatJumpTo()
Doesn't use the old href thing like the other plants do heeeey
* Changes plant gas logging to use add_gamelogs()
Looks neater and has a cool colour!
Readds AI transformation to mobs other than humans, also makes it so you can AI-ize mobs into the current location, rather than always in the standard landmark locations for AI spawns.
* mech weapon lockbox access
* Lockbox damage effects
* not this
* wip 2
* Inaccurate weapons, jamming
* wip2 guns don't fire mystery
* boxes work now
* final gun wip?
* crossbow more general
* ablative and sechuds
* whoops
* mech weapons, tweaks
* probably done
* procs
* one use lockboxes
* access reductions
* permit view
* PERIOD
* requested changes
* more changes
* untouch
* self-stun reduction, changelog more specific
* whitespace get out
* obj not atom/movable
* copypaste removal
* trailing return
* whitespace
* don't know if this is even needed
* TEXT TO PATH
* last minute fix
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Adds arcane golem
* F
* Ah
* V2.0
* Gramer
* Compile
* What the fuck was I smoking?
* Last tweaks
* Fixes golems taking damage from ring of fire
* Oh hey I found some free time
* Fix for something
* update CL with more accurate info
* remove mistake
* mistake fixed
* Fixes#11582
* Fixes#11465
* Fixes#10308
* Fixes#9756
* Fixes#9314
* Fixes#9506
* Removed my dumbfuck copypaste and cleared up more runtimes in throwing foods.
* Fixed camera naming and blueprint runtimes.
Since you cant change the painting type while you are currently painting easily, and they're simply no balance reason that 'painting' would ever need a delay.
* Garbage collecting
Did a bit of improvements to help with garbage collecting of pdas, headsets, and humans, in theory humans could garbage collect now.
Adds a new tool to find references when testing garbage collecting, it works pretty well and in theory should find every possible reference (but it doesn't and its infuriating)
* Mind too
* Fixes some prefs issues
So it turns out SOME morons who've added prefs to the menu in the past never bothered in putting the actual behavior to make the toggles affect the current game before relogging. So I've manually gone through all the prefs to make sure they have the full behavior the verbs did.
* Removes now unused proc/href link
* Last look through