mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
RCDs now work on a system of schematics, with an RPD style UI. RPD, RCD, RSF and tile painters all implemented into this new system.
130 lines
3.6 KiB
Plaintext
130 lines
3.6 KiB
Plaintext
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/obj/machinery/atmospherics/unary/cap
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name = "pipe endcap"
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desc = "An endcap for pipes"
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icon = 'icons/obj/pipes.dmi'
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icon_state = "cap"
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level = 2
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layer = 2.4 //under wires with their 2.44
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//volume = 35
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available_colors = list(
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"grey"=PIPE_COLOR_GREY,
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"red"=PIPE_COLOR_RED,
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"blue"=PIPE_COLOR_BLUE,
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"cyan"=PIPE_COLOR_CYAN,
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"green"=PIPE_COLOR_GREEN,
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"yellow"=PIPE_COLOR_YELLOW,
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"purple"=PIPE_COLOR_PURPLE
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)
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/obj/machinery/atmospherics/unary/cap/hide(var/i)
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if(level == 1 && istype(loc, /turf/simulated))
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invisibility = i ? 101 : 0
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update_icon()
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/obj/machinery/atmospherics/unary/cap/update_icon()
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overlays = 0
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alpha = invisibility ? 128 : 255
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color = available_colors[_color]
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icon_state = "cap"
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return
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/obj/machinery/atmospherics/unary/cap/visible
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level = 2
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icon_state = "cap"
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/obj/machinery/atmospherics/unary/cap/visible/scrubbers
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name = "Scrubbers cap"
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_color = "red"
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color=PIPE_COLOR_RED
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/obj/machinery/atmospherics/unary/cap/visible/supply
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name = "Air supply cap"
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_color = "blue"
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color=PIPE_COLOR_BLUE
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/obj/machinery/atmospherics/unary/cap/visible/supplymain
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name = "Main air supply cap"
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_color = "purple"
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color=PIPE_COLOR_PURPLE
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/obj/machinery/atmospherics/unary/cap/visible/general
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name = "Air supply cap"
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_color = "gray"
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color=PIPE_COLOR_GREY
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/obj/machinery/atmospherics/unary/cap/visible/yellow
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name = "Air supply cap"
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_color = "yellow"
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color=PIPE_COLOR_YELLOW
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/obj/machinery/atmospherics/unary/cap/visible/filtering
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name = "Air filtering cap"
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_color = "green"
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color=PIPE_COLOR_GREEN
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/obj/machinery/atmospherics/unary/cap/visible/cyan
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name = "Air supply cap"
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_color = "cyan"
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color=PIPE_COLOR_CYAN
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/obj/machinery/atmospherics/unary/cap/hidden
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level = 1
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alpha=128
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/obj/machinery/atmospherics/unary/cap/hidden/scrubbers
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name = "Scrubbers cap"
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_color = "red"
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color=PIPE_COLOR_RED
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/obj/machinery/atmospherics/unary/cap/hidden/supply
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name = "Air supply cap"
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_color = "blue"
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color=PIPE_COLOR_BLUE
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/obj/machinery/atmospherics/unary/cap/hidden/supplymain
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name = "Main air supply cap"
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_color = "purple"
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color=PIPE_COLOR_PURPLE
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/obj/machinery/atmospherics/unary/cap/hidden/general
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name = "Air supply cap"
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_color = "gray"
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color=PIPE_COLOR_GREY
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/obj/machinery/atmospherics/unary/cap/hidden/yellow
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name = "Air supply cap"
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_color = "yellow"
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color=PIPE_COLOR_YELLOW
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/obj/machinery/atmospherics/unary/cap/hidden/filtering
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name = "Air filtering cap"
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_color = "green"
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color=PIPE_COLOR_GREEN
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/obj/machinery/atmospherics/unary/cap/hidden/cyan
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name = "Air supply cap"
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_color = "cyan"
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color=PIPE_COLOR_CYAN
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/obj/machinery/atmospherics/unary/cap/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/device/rcd/rpd) || istype(W, /obj/item/device/pipe_painter))
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return // Coloring pipes.
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
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src._color = "red"
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src.color = PIPE_COLOR_RED
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user << "<span class='warning'>You paint the pipe red.</span>"
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
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src._color = "blue"
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src.color = PIPE_COLOR_BLUE
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user << "<span class='warning'>You paint the pipe blue.</span>"
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
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src._color = "green"
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src.color = PIPE_COLOR_GREEN
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user << "<span class='warning'>You paint the pipe green.</span>"
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
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src._color = "yellow"
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src.color = PIPE_COLOR_YELLOW
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user << "<span class='warning'>You paint the pipe yellow.</span>"
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update_icon()
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return 1
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return ..()
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