Linter fixes
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@@ -161,7 +161,7 @@
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// notify ghosts that someone's shaking a haunted eightball
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// and inform them of the message, (hopefully a yes/no question)
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selected_message = last_message
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notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="<a href=?src=[REF(src)];interact=1>(Click to help)</a>", action=NOTIFY_ATTACK, header = "Magic eightball")
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notify_ghosts("[user] is shaking [src], hoping to get an answer to \"[selected_message]\"", source=src, enter_link="<a href=?src=[REF(src)];interact=1>(Click to help)</a>", action=NOTIFY_ATTACK)
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/obj/item/toy/eightball/haunted/Topic(href, href_list)
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if(href_list["interact"])
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@@ -152,7 +152,7 @@
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wires.cut_random()
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return
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/mob/living/simple_animal/bot/mulebot/bullet_act(obj/projectile/Proj)
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/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
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. = ..()
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if(. && !QDELETED(src)) //Got hit and not blown up yet.
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if(prob(50) && !isnull(load))
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