Update clockwork_marauder.dm

This commit is contained in:
kevinz000
2019-11-26 19:27:05 -07:00
committed by GitHub
parent ff5e07ac67
commit 00bc22d375
@@ -1,6 +1,6 @@
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
#define MARAUDER_SPACE_DIRECT_DAMAGE 6 //amount of damage per life tick while inside space
#define MARAUDER_SPACE_FULL_DAMAGE 6 //amount of damage per life tick while inside space
#define MARAUDER_SPACE_NEAR_DAMAGE 4 //amount of damage taking per Life() tick from being next to space.
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.