Update clockwork_marauder.dm
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#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
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#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
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#define MARAUDER_SPACE_DIRECT_DAMAGE 6 //amount of damage per life tick while inside space
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#define MARAUDER_SPACE_FULL_DAMAGE 6 //amount of damage per life tick while inside space
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#define MARAUDER_SPACE_NEAR_DAMAGE 4 //amount of damage taking per Life() tick from being next to space.
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//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
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