compile
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@@ -32,7 +32,7 @@
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if(ishuman(M) && source.force && source.get_sharpness())
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var/mob/living/carbon/human/H = M
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H._REFACTORING_IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if(H.has_status_effect(/datum/status_effect/neck_slice))
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user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
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"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
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@@ -110,8 +110,7 @@
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if (isliving(AM))
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(200)
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L.resting = TRUE
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L.Paralyze(200)
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var/oldtransform = AM.transform
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var/oldcolor = AM.color
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