Makes fire priority values defines

This commit is contained in:
Jordan Brown
2018-01-19 10:18:15 -05:00
committed by CitadelStationBot
parent c6f227fc18
commit 0657373821
+28
View File
@@ -75,6 +75,7 @@
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
<<<<<<< HEAD
#define FIRE_PRIORITY_IDLE_NPC 1
#define FIRE_PRIORITY_SERVER_MAINT 1
@@ -105,6 +106,33 @@
#define FIRE_PRIORITY_OVERLAYS 20
#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost.
=======
#define FIRE_PRIORITY_IDLE_NPC 10
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_RESEARCH 15
#define FIRE_PRIORITY_AIR 20
#define FIRE_PRIORITY_NPC 20
#define FIRE_PRIORITY_PROCESS 25
#define FIRE_PRIORITY_THROWING 25
#define FIRE_PRIORITY_FLIGHTPACKS 30
#define FIRE_PRIORITY_SPACEDRIFT 30
#define FIRE_PRIOTITY_SMOOTHING 35
#define FIRE_PRIORITY_ORBIT 35
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORUTY_FIELDS 40
#define FIRE_PRIORITY_ACID 40
#define FIRE_PRIOTITY_BURNING 40
#define FIRE_PRIORITY_INBOUNDS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_NETWORKS 80
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
>>>>>>> 8e6a7a3... Merge pull request #34534 from ninjanomnom/redo-fire-priority-defines
// SS runlevels