Merge pull request #8776 from Ghommie/Ghommie-cit96
Porting in donut fixes, beepsky smash and Neurotoxin reworks.
This commit is contained in:
@@ -112,6 +112,7 @@
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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@@ -153,6 +154,7 @@
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#define TRAUMA_TRAIT "trauma"
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#define SPECIES_TRAIT "species"
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#define ORGAN_TRAIT "organ"
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#define JOB_TRAIT "job"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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// unique trait sources, still defines
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@@ -72,7 +72,7 @@ SUBSYSTEM_DEF(traumas)
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"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
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/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
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/obj/machinery/door/airlock/security)),
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/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
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"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
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/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
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@@ -160,22 +160,22 @@ SUBSYSTEM_DEF(traumas)
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/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
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/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
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/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
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"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
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/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
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"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
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/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
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/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
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/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
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/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
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/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
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/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
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/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
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/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
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/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
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/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
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/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
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/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
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/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
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/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
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/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
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/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
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/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
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/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
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"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
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@@ -199,7 +199,7 @@ SUBSYSTEM_DEF(traumas)
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"anime" = typecacheof(list(/datum/species/human/felinid)),
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"cats" = typecacheof(list(/datum/species/human/felinid)),
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"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
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)
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)
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return ..()
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@@ -9,7 +9,8 @@
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var/obj/item/organ/brain/brain //the poor bastard's brain
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var/gain_text = "<span class='notice'>You feel traumatized.</span>"
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var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
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var/can_gain = TRUE //can this be gained through random traumas?
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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/datum/brain_trauma/Destroy()
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@@ -23,7 +24,7 @@
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//Called on life ticks
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/datum/brain_trauma/proc/on_life()
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return
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//Called on death
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/datum/brain_trauma/proc/on_death()
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return
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@@ -81,7 +81,7 @@
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/datum/brain_trauma/mild/phobia/on_say(message)
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for(var/word in trigger_words)
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var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
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if(findtext(message, reg))
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to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
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return ""
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@@ -119,3 +119,7 @@
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owner.confused += 10
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owner.Jitter(10)
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owner.stuttering += 10
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/datum/brain_trauma/mild/phobia/security
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phobia_type = "security"
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random_gain = FALSE
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@@ -134,3 +134,71 @@
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/datum/brain_trauma/special/psychotic_brawling/bath_salts
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name = "Chemical Violent Psychosis"
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random_gain = FALSE
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/datum/brain_trauma/special/beepsky
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name = "Criminal"
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desc = "Patient seems to be a criminal."
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scan_desc = "criminal mind"
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gain_text = "<span class='warning'>Justice is coming for you.</span>"
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lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
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random_gain = FALSE
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var/obj/effect/hallucination/simple/securitron/beepsky
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/datum/brain_trauma/special/beepsky/on_gain()
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create_securitron()
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..()
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/datum/brain_trauma/special/beepsky/proc/create_securitron()
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var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
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beepsky = new(where, owner)
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beepsky.victim = owner
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/datum/brain_trauma/special/beepsky/on_lose()
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QDEL_NULL(beepsky)
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..()
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/datum/brain_trauma/special/beepsky/on_life()
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if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
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QDEL_NULL(beepsky)
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if(prob(30))
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create_securitron()
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else
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return
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if(get_dist(owner, beepsky) >= 10 && prob(20))
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QDEL_NULL(beepsky)
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create_securitron()
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if(owner.stat != CONSCIOUS)
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if(prob(20))
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owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
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return
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if(get_dist(owner, beepsky) <= 1)
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owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
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owner.visible_message("<span class='warning'>[owner]'s body jerks as if it was shocked.</span>", "<span class='userdanger'>You feel the fist of the LAW.</span>")
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owner.take_bodypart_damage(0,0,rand(40, 70))
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QDEL_NULL(beepsky)
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if(prob(20) && get_dist(owner, beepsky) <= 8)
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owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
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..()
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/obj/effect/hallucination/simple/securitron
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name = "Securitron"
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desc = "The LAW is coming."
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image_icon = 'icons/mob/aibots.dmi'
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image_state = "secbot-c"
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var/victim
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/obj/effect/hallucination/simple/securitron/New()
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name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
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START_PROCESSING(SSfastprocess,src)
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..()
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/obj/effect/hallucination/simple/securitron/process()
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if(prob(60))
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forceMove(get_step_towards(src, victim))
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if(prob(5))
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to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>Level 10 infraction alert!\"</span>")
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/obj/effect/hallucination/simple/securitron/Destroy()
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STOP_PROCESSING(SSfastprocess,src)
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return ..()
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@@ -8,27 +8,34 @@
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icon_state = "donut1"
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bitesize = 5
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bonus_reagents = list("sugar" = 1)
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list_reagents = list("nutriment" = 3, "sugar" = 2)
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var/extra_reagent = null
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list_reagents = list("nutriment" = 3, "sprinkles" = 1, "sugar" = 2)
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filling_color = "#D2691E"
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tastes = list("donut" = 1)
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foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR
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var/frosted_icon = "donut2"
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var/is_frosted = FALSE
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var/extra_reagent = null
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/obj/item/reagent_containers/food/snacks/donut/Initialize()
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. = ..()
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if(prob(30))
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icon_state = "donut2"
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name = "frosted donut"
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reagents.add_reagent("sprinkles", 2)
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bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
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filling_color = "#FF69B4"
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frost_donut()
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/obj/item/reagent_containers/food/snacks/donut/proc/frost_donut()
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if(is_frosted || !frosted_icon)
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return
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is_frosted = TRUE
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name = "frosted [name]"
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icon_state = frosted_icon //delish~!
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reagents.add_reagent("sprinkles", 1)
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filling_color = "#FF69B4"
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return TRUE
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/obj/item/reagent_containers/food/snacks/donut/checkLiked(fraction, mob/M) //Sec officers always love donuts
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if(last_check_time + 50 < world.time)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.mind && H.mind.assigned_role == "Security Officer" || H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Warden" || H.mind.assigned_role == "Head of Security" && !HAS_TRAIT(H, TRAIT_AGEUSIA))
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM) && !HAS_TRAIT(H, TRAIT_AGEUSIA))
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to_chat(H,"<span class='notice'>I love this taste!</span>")
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H.adjust_disgust(-5 + -2.5 * fraction)
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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@@ -48,18 +55,12 @@
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. = ..()
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extra_reagent = pick("nutriment", "capsaicin", "frostoil", "krokodil", "plasma", "cocoa", "slimejelly", "banana", "berryjuice", "omnizine")
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reagents.add_reagent("[extra_reagent]", 3)
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bonus_reagents = list("[extra_reagent]" = 3, "sugar" = 1)
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if(prob(30))
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icon_state = "donut2"
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name = "frosted chaos donut"
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reagents.add_reagent("sprinkles", 2)
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bonus_reagents = list("sprinkles" = 2, "[extra_reagent]" = 3, "sugar" = 1)
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filling_color = "#FF69B4"
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/obj/item/reagent_containers/food/snacks/donut/jelly
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name = "jelly donut"
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desc = "You jelly?"
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icon_state = "jdonut1"
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frosted_icon = "jdonut2"
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bonus_reagents = list("sugar" = 1, "vitamin" = 1)
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extra_reagent = "berryjuice"
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tastes = list("jelly" = 1, "donut" = 3)
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@@ -69,12 +70,6 @@
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. = ..()
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if(extra_reagent)
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reagents.add_reagent("[extra_reagent]", 3)
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if(prob(30))
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icon_state = "jdonut2"
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name = "frosted jelly Donut"
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reagents.add_reagent("sprinkles", 2)
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bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
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filling_color = "#FF69B4"
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/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
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name = "jelly donut"
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@@ -152,8 +152,8 @@
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/datum/chemical_reaction/beepsky_smash
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name = "Beepksy Smash"
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id = "beepksysmash"
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results = list("beepskysmash" = 4)
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required_reagents = list("limejuice" = 2, "whiskey" = 2, "iron" = 1)
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results = list("beepskysmash" = 5)
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required_reagents = list("limejuice" = 2, "quadruple_sec" = 2, "iron" = 1)
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/datum/chemical_reaction/doctor_delight
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name = "The Doctor's Delight"
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@@ -18,6 +18,7 @@ Clown
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
|
||||
. = ..()
|
||||
H.apply_pref_name("clown", M.client)
|
||||
|
||||
/datum/outfit/job/clown
|
||||
@@ -174,6 +175,8 @@ Lawyer
|
||||
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/outfit/job/lawyer
|
||||
name = "Lawyer"
|
||||
jobtype = /datum/job/lawyer
|
||||
|
||||
@@ -19,6 +19,7 @@ Chaplain
|
||||
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
|
||||
|
||||
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
|
||||
. = ..()
|
||||
if(H.mind)
|
||||
H.mind.isholy = TRUE
|
||||
|
||||
|
||||
@@ -54,10 +54,15 @@
|
||||
//can be overridden by antag_rep.txt config
|
||||
var/antag_rep = 10
|
||||
|
||||
var/list/mind_traits // Traits added to the mind of the mob assigned this job
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
//do actions on H but send messages to M as the key may not have been transferred_yet
|
||||
if(mind_traits)
|
||||
for(var/t in mind_traits)
|
||||
ADD_TRAIT(H.mind, t, JOB_TRAIT)
|
||||
|
||||
/datum/job/proc/announce(mob/living/carbon/human/H)
|
||||
if(head_announce)
|
||||
|
||||
@@ -35,6 +35,8 @@ Head of Security
|
||||
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
|
||||
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/outfit/job/hos
|
||||
name = "Head of Security"
|
||||
jobtype = /datum/job/hos
|
||||
@@ -92,6 +94,8 @@ Warden
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/job/warden/get_access()
|
||||
var/list/L = list()
|
||||
L = ..() | check_config_for_sec_maint()
|
||||
@@ -145,6 +149,8 @@ Detective
|
||||
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/outfit/job/detective
|
||||
name = "Detective"
|
||||
jobtype = /datum/job/detective
|
||||
@@ -198,6 +204,7 @@ Security Officer
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
/datum/job/officer/get_access()
|
||||
var/list/L = list()
|
||||
|
||||
@@ -265,7 +265,7 @@
|
||||
var/list/datum/brain_trauma/possible_traumas = list()
|
||||
for(var/T in subtypesof(brain_trauma_type))
|
||||
var/datum/brain_trauma/BT = T
|
||||
if(can_gain_trauma(BT, resilience))
|
||||
if(can_gain_trauma(BT, resilience) && initial(BT.random_gain))
|
||||
possible_traumas += BT
|
||||
|
||||
if(!LAZYLEN(possible_traumas))
|
||||
|
||||
@@ -284,12 +284,8 @@
|
||||
if(health < maxHealth)
|
||||
adjustBruteLoss(-8) //Fast life regen
|
||||
for(var/obj/item/reagent_containers/food/snacks/donut/D in range(1, src)) //Frosts nearby donuts!
|
||||
if(D.icon_state != "donut2")
|
||||
D.name = "frosted donut"
|
||||
D.icon_state = "donut2"
|
||||
D.reagents.add_reagent("sprinkles", 2)
|
||||
D.bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
|
||||
D.filling_color = "#FF69B4"
|
||||
if(!D.is_frosted)
|
||||
D.frost_donut()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
|
||||
..()
|
||||
|
||||
@@ -633,19 +633,42 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
color = "#664300" // rgb: 102, 67, 0
|
||||
boozepwr = 90 //THE FIST OF THE LAW IS STRONG AND HARD
|
||||
quality = DRINK_GOOD
|
||||
metabolization_rate = 0.8
|
||||
metabolization_rate = 0.5
|
||||
taste_description = "JUSTICE"
|
||||
glass_icon_state = "beepskysmashglass"
|
||||
glass_name = "Beepsky Smash"
|
||||
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
|
||||
overdose_threshold = 40
|
||||
var/datum/brain_trauma/special/beepsky/B
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_metabolize(mob/living/carbon/M)
|
||||
if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
|
||||
metabolization_rate = 0.8
|
||||
if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
B = new()
|
||||
M.gain_trauma(B, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M)
|
||||
if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
|
||||
M.Stun(30, 0) //this realistically does nothing to prevent chainstunning but will cause them to recover faster once it's out of their system
|
||||
else
|
||||
M.Stun(40, 0)
|
||||
M.Jitter(2)
|
||||
if(HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.adjustStaminaLoss(-10, 0)
|
||||
if(prob(20))
|
||||
new /datum/hallucination/items_other(M)
|
||||
if(prob(10))
|
||||
new /datum/hallucination/stray_bullet(M)
|
||||
..()
|
||||
. = TRUE
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_end_metabolize(mob/living/carbon/M)
|
||||
if(B)
|
||||
QDEL_NULL(B)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/beepsky_smash/overdose_start(mob/living/carbon/M)
|
||||
if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.gain_trauma(/datum/brain_trauma/mild/phobia/security, TRAUMA_RESILIENCE_BASIC)
|
||||
|
||||
/datum/reagent/consumable/ethanol/irish_cream
|
||||
name = "Irish Cream"
|
||||
id = "irishcream"
|
||||
@@ -1319,32 +1342,49 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin
|
||||
name = "Neurotoxin"
|
||||
id = "neurotoxin"
|
||||
description = "A strong neurotoxin that puts the subject into a death-like state."
|
||||
color = "#2E2E61" // rgb: 46, 46, 97
|
||||
boozepwr = 0 //custom drunk effect
|
||||
boozepwr = 50
|
||||
quality = DRINK_VERYGOOD
|
||||
taste_description = "a numbing sensation"
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
glass_icon_state = "neurotoxinglass"
|
||||
glass_name = "Neurotoxin"
|
||||
glass_desc = "A drink that is guaranteed to knock you silly."
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
|
||||
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/carbon/M)
|
||||
M.Knockdown(60, 1, 0)
|
||||
M.set_drugginess(50)
|
||||
M.dizziness +=2
|
||||
switch(current_cycle)
|
||||
if(15 to 45)
|
||||
M.slurring = max(M.slurring,50)
|
||||
M.slurring += 3
|
||||
if(45 to 55)
|
||||
if(prob(50))
|
||||
M.confused = max(M.confused+3,0)
|
||||
if(55 to 200)
|
||||
M.set_drugginess(55)
|
||||
if(200 to INFINITY)
|
||||
M.adjustToxLoss(2, 0)
|
||||
M.adjustBrainLoss(1*REM, 150)
|
||||
if(prob(20))
|
||||
M.adjustStaminaLoss(10)
|
||||
M.drop_all_held_items()
|
||||
to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
|
||||
if(current_cycle > 5)
|
||||
if(prob(20))
|
||||
var/t = pickt()
|
||||
ADD_TRAIT(M, t, type)
|
||||
M.adjustStaminaLoss(10)
|
||||
if(current_cycle > 30)
|
||||
M.adjustBrainLoss(2*REM)
|
||||
if(current_cycle > 50 && prob(15))
|
||||
if(!M.undergoing_cardiac_arrest() && M.can_heartattack())
|
||||
M.set_heartattack(TRUE)
|
||||
if(M.stat == CONSCIOUS)
|
||||
M.visible_message("<span class='userdanger'>[M] clutches at [M.p_their()] chest as if [M.p_their()] heart stopped!</span>")
|
||||
. = TRUE
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_end_metabolize(mob/living/carbon/M)
|
||||
REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_ARM, type)
|
||||
REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_ARM, type)
|
||||
REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_LEG, type)
|
||||
REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_LEG, type)
|
||||
M.adjustStaminaLoss(10)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
/datum/reagent/consumable/ethanol/hippies_delight
|
||||
name = "Hippie's Delight"
|
||||
@@ -1468,7 +1508,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "An intimidating and lawful beverage dares you to violate the law and make its day. Still can't drink it on duty, though."
|
||||
|
||||
/datum/reagent/consumable/ethanol/quadruple_sec/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
|
||||
M.heal_bodypart_damage(1, 1)
|
||||
M.adjustBruteLoss(-2,0)
|
||||
. = 1
|
||||
@@ -1487,7 +1527,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "Now you are become law, destroyer of clowns."
|
||||
|
||||
/datum/reagent/consumable/ethanol/quintuple_sec/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
|
||||
M.heal_bodypart_damage(2,2,2)
|
||||
M.adjustBruteLoss(-5,0)
|
||||
M.adjustOxyLoss(-5,0)
|
||||
|
||||
@@ -433,7 +433,7 @@
|
||||
taste_description = "childhood whimsy"
|
||||
|
||||
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
|
||||
if(ishuman(M) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
|
||||
M.heal_bodypart_damage(1,1, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user