I guess
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@@ -254,7 +254,7 @@
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/obj/structure/door_assembly/door_assembly_clown
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name = "bananium airlock assembly"
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desc = "Honk"
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desc = "Honk."
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icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
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airlock_type = /obj/machinery/door/airlock/clown
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anchored = TRUE
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@@ -580,7 +580,8 @@
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user.visible_message("[user] wires the airlock assembly.", \
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"<span class='notice'>You start to wire the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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if(C.get_amount() < 1 || state != 0) return
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if(C.get_amount() < 1 || state != 0)
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return
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C.use(1)
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state = AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS
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to_chat(user, "<span class='notice'>You wire the airlock assembly.</span>")
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@@ -642,7 +643,8 @@
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user.visible_message("[user] adds [G.name] to the airlock assembly.", \
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"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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if(G.get_amount() < 1 || mineral) return
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if(G.get_amount() < 1 || mineral)
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return
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if(!istype(G, /obj/item/stack/sheet/glass))
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to_chat(user, "<span class='notice'>You install [G.name] windows into the airlock assembly.</span>")
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heat_proof_finished = 1 //plasma & reinforced glass makes the airlock heat-proof
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@@ -670,7 +672,8 @@
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user.visible_message("[user] adds [G.name] to the airlock assembly.", \
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"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
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if(do_after(user, 40, target = src))
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if(G.get_amount() < 2 || mineral) return
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if(G.get_amount() < 2 || mineral)
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return
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to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
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G.use(2)
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mineral = "[M]"
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@@ -3,6 +3,7 @@
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/extract_implant, /datum/surgery_step/close)
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species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list("chest")
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requires_organic_bodypart = 0
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//extract implant
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