Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart

This commit is contained in:
vuonojenmustaturska
2017-09-25 01:41:48 +03:00
committed by CitadelStationBot
parent 5b05af9036
commit 11a3395690
8 changed files with 96 additions and 10 deletions
@@ -532,7 +532,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/abductor/Initialize(mapload)
..()
. = ..()
make_syndie()
/obj/item/device/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
+1 -1
View File
@@ -12,7 +12,7 @@
var/turf/T = get_turf(src)
for(var/path in items)
new path(T)
qdel(src)
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/bundle/costume/chicken
name = "chicken costume spawner"
@@ -17,4 +17,4 @@
log_game("An alien egg has been delivered to [A] at [COORD(T)]")
var/message = "Attention [station_name()], we have entrusted you with a research specimen in [A]. Remember to follow all safety precautions when dealing with the specimen."
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, CALLBACK(GLOBAL_PROC, /.proc/print_command_report, message), announcement_time))
qdel(src)
return INITIALIZE_HINT_QDEL
+2 -4
View File
@@ -383,12 +383,10 @@
flags_2 = SLOWS_WHILE_IN_HAND_2
/obj/item/nullrod/tribal_knife/Initialize(mapload)
..()
/obj/item/nullrod/tribal_knife/New()
..()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/nullrod/tribal_knife/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
@@ -122,7 +122,7 @@
golems, so that no golem may ever be forced to serve again.</b>"
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
..()
. = ..()
if(species)
name += " ([initial(species.prefix)])"
mob_species = species
+1 -1
View File
@@ -125,7 +125,7 @@
/turf/open/chasm/straight_down/Initialize()
..()
. = ..()
drop_x = x
drop_y = y
if(z+1 <= world.maxz)
+88
View File
@@ -230,6 +230,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
if(SEC_DEPT_SCIENCE)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
dep_access = list(ACCESS_RESEARCH)
<<<<<<< HEAD
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
@@ -315,3 +316,90 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
/obj/item/device/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
=======
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
U.attach_accessory(new accessory)
if(ears)
if(H.ears)
qdel(H.ears)
H.equip_to_slot_or_del(new ears(H),slot_ears)
var/obj/item/card/id/W = H.wear_id
W.access |= dep_access
var/teleport = 0
if(!config.sec_start_brig)
if(destination || spawn_point)
teleport = 1
if(teleport)
var/turf/T
if(spawn_point)
T = get_turf(spawn_point)
H.Move(T)
else
var/safety = 0
while(safety < 25)
T = safepick(get_area_turfs(destination))
if(T && !H.Move(T))
safety += 1
continue
else
break
if(department)
to_chat(M, "<b>You have been assigned to [department]!</b>")
else
to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
/datum/outfit/job/security
name = "Security Officer"
jobtype = /datum/job/officer
belt = /obj/item/device/pda/security
ears = /obj/item/device/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/security
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/helmet/sec
suit = /obj/item/clothing/suit/armor/vest/alt
shoes = /obj/item/clothing/shoes/jackboots
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/device/assembly/flash/handheld
suit_store = /obj/item/gun/energy/e_gun/advtaser
backpack_contents = list(/obj/item/melee/baton/loaded=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
/obj/item/device/radio/headset/headset_sec/alt/department/Initialize()
. = ..()
wires = new/datum/wires/radio(src)
secure_radio_connections = new
recalculateChannels()
/obj/item/device/radio/headset/headset_sec/alt/department/engi
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_eng
/obj/item/device/radio/headset/headset_sec/alt/department/supply
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_sec/alt/department/med
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_med
/obj/item/device/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
>>>>>>> f14c719... Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart (#30980)
@@ -972,7 +972,7 @@
/mob/living/simple_animal/parrot/Poly/ghost/Initialize()
memory_saved = TRUE //At this point nothing is saved
..()
. = ..()
/mob/living/simple_animal/parrot/Poly/ghost/handle_automated_speech()
if(ismob(loc))