Merge pull request #14337 from kiwedespars/we-hate-cqc

nerfs cqc (probably)
This commit is contained in:
silicons
2021-03-10 01:32:14 -07:00
committed by GitHub
2 changed files with 6 additions and 6 deletions

View File

@@ -97,7 +97,7 @@
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.apply_damage(damage, STAMINA)
D.Stun(100)
D.Stun(10)
restraining = TRUE
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
return TRUE
@@ -175,7 +175,7 @@
return TRUE
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
if(damage >= stunthreshold)
if(damage >= stunthreshold)
I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
@@ -196,7 +196,8 @@
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(400)
if(D.silent <= 10)
D.silent = clamp(D.silent + 10, 0, 10)
restraining = FALSE
if(A.grab_state < GRAB_NECK)
A.setGrabState(GRAB_NECK)
@@ -213,7 +214,7 @@
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to mute them with a chokehold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")

View File

@@ -3,9 +3,8 @@
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
if(target.check_martial_melee_block())
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
target.visible_message("<span class='danger'>[target.name] blocks your attack!</span>",
"<span class='userdanger'>You block the attack!</span>")
user.Stun(40)
return TRUE
/obj/item/melee/chainofcommand