This commit is contained in:
LetterJay
2017-04-27 11:48:46 -05:00
parent 3103167a87
commit 19b2723aa5
@@ -564,7 +564,7 @@
if(!S || S.icon_state == "none")
continue
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer =- layer)
var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "slimecoontail" || bodypart == "xenotail")
@@ -620,7 +620,7 @@
standing += accessory_overlay
if(S.hasinner)
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer =- layer)
var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.gender_specific)
inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
else