tweak
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@@ -564,7 +564,7 @@
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if(!S || S.icon_state == "none")
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continue
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var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer =- layer)
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var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
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//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
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if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "slimecoontail" || bodypart == "xenotail")
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@@ -620,7 +620,7 @@
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standing += accessory_overlay
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if(S.hasinner)
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var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer =- layer)
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var/mutable_appearance/inner_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
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if(S.gender_specific)
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inner_accessory_overlay.icon_state = "[g]_[bodypart]inner_[S.icon_state]_[layertext]"
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else
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