Automatic changelog compile [ci skip]
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<div class="commit sansserif">
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<h2 class="date">24 March 2021</h2>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The NOGUNS trait now takes precedence over the triggerguard checks.</li>
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</ul>
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<h3 class="author">ItzGabby updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Fluff Items with polychromic support</li>
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<li class="rscadd">A new vendor called Bark box</li>
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<li class="rscadd">A new form of snack with it's own box</li>
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<li class="rscadd">Two harness, one of them being lewd</li>
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<li class="rscadd">One new collar, with a ribbon. Classy.</li>
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<li class="rscadd">More locked forms of collars</li>
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<li class="rscdel">Purged old balls</li>
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<li class="balance">Removed the funny buffs each colored tennis ball had, down with the powergame!</li>
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<li class="imageadd">Added polychromic fluff icons, vendor icons, suit icons, snack icons, fancy box icons, and a polychromic version of Izzy's ball.</li>
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<li class="imagedel">Deleted old balls, Izzy's Ball, except the rainbow one since it's special and as I did not go out of my way to get permission to touch.</li>
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<li class="spellcheck">Walked into vending.dm and glared for a moment at hydroponics' grammar.</li>
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<h2 class="date">26 April 2021</h2>
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<h3 class="author">Trigg, stylemistake and SandPoot updated:</h3>
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<ul class="changes bgimages16">
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@@ -384,11 +366,8 @@
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<li class="bugfix">The radioactive microlaser now calculates the strength of its delay effect using the intensity setting it had when you initially used it on your victim, not the intensity setting it currently has. This prevents people from "cheating out" its intensity 20 effect with only a 2 second delay and a 1 second cooldown.</li>
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<li class="balance">Radioactive microlasers no longer contain twice as much metal as normal health analyzers do.</li>
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</ul>
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<h3 class="author">LetterN updated:</h3>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed laptops pickability</li>
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<li class="bugfix">fixed closets being unweldable</li>
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</ul>
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<li class="rscadd">Replaces the useless bullet and laser shields with new Kinetic and Ablative shields, which do as they advertise.</li>
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<li class="rscadd">Replaces the shield implants shield with a hardlight shield that can take large amounts of brute damage, but disintegrates when shot with disablers.</li>
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<li class="bugfix">Fixes Fake Roman Shields being able to be used as normal riot shields.</li>
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<ul class="changes bgimages16">
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<li class="balance">xeno cube makes hostile xenos now, and drops a sentinel instead of a drone.</li>
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</ul>
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<h2 class="date">23 February 2021</h2>
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<h3 class="author">keronshb updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Hyperblade to uplink with poplock</li>
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<li class="balance">Removes combination of two Dragon Tooth Swords while keeping it for regular eutactics.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">banning panel prioritises mobs with clients now when trying to find them if they're in the game</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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