Merge pull request #10123 from Citadel-Station-13/throwing_disarm_stuff
throwing now only randomly turns things if you are on harm intent
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@@ -515,10 +515,10 @@
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step(src, AM.dir)
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..()
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/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
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return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
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/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
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return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
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/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
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/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
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. = FALSE
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if (!target || speed <= 0)
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return
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@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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itempush = 0 //too light to push anything
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return A.hitby(src, 0, itempush)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
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thrownby = thrower
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callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
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callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
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. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
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/obj/item/proc/after_throw(datum/callback/callback)
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/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
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if (callback) //call the original callback
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. = callback.Invoke()
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throw_speed = initial(throw_speed) //explosions change this.
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item_flags &= ~IN_INVENTORY
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var/matrix/M = matrix(transform)
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M.Turn(rand(-170, 170))
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transform = M
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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if(messy_throw)
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var/matrix/M = matrix(transform)
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M.Turn(rand(-170, 170))
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transform = M
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
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if(!newLoc)
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@@ -80,13 +80,12 @@
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SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
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anchored = anchorvalue
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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..()
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
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. = ..()
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if(obj_flags & FROZEN)
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visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
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qdel(src)
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/obj/assume_air(datum/gas_mixture/giver)
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if(loc)
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return loc.assume_air(giver)
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