ambience
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@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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// Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
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if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
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L.client.ambience_playing = 1
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SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ))
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SEND_SOUND(L, sound('GainStation13/sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)) // GS13 EDIT AMBIENCE
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if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
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return //General ambience check is below the ship ambience so one can play without the other
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