save point - a lot of shit to fix

This commit is contained in:
LetterJay
2017-12-27 07:03:40 -06:00
39 changed files with 11 additions and 588 deletions
@@ -61,11 +61,7 @@ Bonus
M.become_nearsighted()
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
<<<<<<< HEAD
if(M.become_blind())
=======
if(!M.has_disability(DISABILITY_BLIND))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
to_chat(M, "<span class='userdanger'>You go blind!</span>")
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
@@ -115,26 +111,16 @@ Bonus
return
switch(A.stage)
if(4, 5) //basically oculine
<<<<<<< HEAD
if(M.disabilities & BLIND)
=======
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
if(prob(20))
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
M.cure_blind()
M.cure_nearsighted()
M.blur_eyes(35)
<<<<<<< HEAD
else if(M.disabilities & NEARSIGHT)
=======
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
M.cure_nearsighted()
M.blur_eyes(10)
else if(M.eye_blind || M.eye_blurry)
M.set_blindness(0)
M.set_blurriness(0)