abuse
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@@ -165,6 +165,7 @@
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
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#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
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#define TRAIT_NOPUGILIST "nopugilist" // for preventing ((((((((((extreme)))))))))) punch stacking
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#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
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#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
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#define TRAIT_PASSTABLE "passtable"
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@@ -165,6 +165,7 @@
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ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT) // cqc doesn't get this as it's intended to be able to stack with northstar gloves
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H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
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H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
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H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
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@@ -181,6 +182,7 @@
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REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT)
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H.physiology.brute_mod = initial(H.physiology.brute_mod)
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H.physiology.burn_mod = initial(H.physiology.burn_mod)
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H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
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@@ -680,6 +680,11 @@
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glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
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glove_name_simple = "bone gauntlets"
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/obj/effect/proc_holder/changeling/gloves/gauntlets/sting_action(mob/living/user)
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if(HAS_TRAIT(user, TRAIT_NOPUGILIST))
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to_chat(user, "<span class='warning'>We would gain nothing by forming our fists into brute-force weapons when we are trained in precision martial arts!</span>")
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return
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/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
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name = "hewn bone gauntlets"
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icon_state = "ling_gauntlets"
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@@ -37,14 +37,19 @@
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/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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use_buffs(user, TRUE)
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wornonce = TRUE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts?! Mixing arts is blasphemous</span>")
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return
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use_buffs(user, TRUE)
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/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
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. = ..()
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if(wornonce)
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use_buffs(user, FALSE)
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wornonce = FALSE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_buffs(user, FALSE)
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/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
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if(buff) // tarukaja
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@@ -247,14 +252,18 @@
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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use_mauls(user, TRUE)
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wornonce = TRUE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_mauls(user, TRUE)
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/dropped(mob/user)
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. = ..()
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if(wornonce)
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use_mauls(user, FALSE)
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wornonce = FALSE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_mauls(user, FALSE)
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/proc/use_mauls(mob/user, maul)
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if(maul)
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@@ -264,6 +273,7 @@
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if(silent)
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to_chat(H, "<span class='danger'>You feel prickles around your wrists as [src] cling to them - strength courses through your veins!</span>")
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
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