fix
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@@ -146,7 +146,7 @@
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* [__DEFINES/projectiles.dm] for return values.
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*/
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/atom/proc/check_projectile_ricochet(obj/item/projectile/P)
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return (flags_1 & CHECK_RICOCHET_1)? PROJECTILE_RICOCHET_YES : PROJECTILE_RICOCHET_NO
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return (flags_1 & DEFAULT_RICOCHET_1)? PROJECTILE_RICOCHET_YES : PROJECTILE_RICOCHET_NO
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/**
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* Handle a projectile ricochet. Return TRUE if we did something to the projectile like reflecting it/whatnot.
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@@ -450,6 +450,7 @@
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/obj/item/projectile/proc/setAngle(new_angle, hitscan_store_segment = TRUE) //wrapper for overrides.
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Angle = new_angle
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pixel_move_interrupted = TRUE
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if(!nondirectional_sprite)
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var/matrix/M = new
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M.Turn(Angle)
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