fix
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@@ -450,6 +450,7 @@
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/obj/item/projectile/proc/setAngle(new_angle, hitscan_store_segment = TRUE) //wrapper for overrides.
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Angle = new_angle
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pixel_move_interrupted = TRUE
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if(!nondirectional_sprite)
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var/matrix/M = new
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M.Turn(Angle)
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