Updated the readme a bit.
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@@ -1,14 +1,15 @@
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# DYNAMIC
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Tries to keep the round at a certain level of action, based on the round's "threat level".
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## ROUNDSTART
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Dynamic rolls threat based on a special sauce formula:
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"dynamic_curve_width \* tan((3.1416 \* (rand() - 0.5) \* 57.2957795)) + dynamic_curve_centre"
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Latejoin and midround injection cooldowns are set using exponential distribution between
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5 minutes and 25 for latejoin
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15 minutes and 35 for midround
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this value is then added to world.time and assigned to the injection cooldown variables.
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Midround injection cooldowns are set using exponential distribution between 15 minutes and 35 minutes. This value is then added to world.time and assigned to the injection cooldown variables.
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Latejoins are aggressively assigned whenever possible, to keep the round at a certain threat level.
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rigged_roundstart() is called instead if there are forced rules (an admin set the mode)
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@@ -26,8 +27,6 @@ If midround injection time is lower than world.time, it updates playercounts aga
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make_antag_chance(newPlayer) -> [For each latespawn rule...]
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-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
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**If true, add to drafted rules
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**NOTE that acceptable uses threat_level not threat!
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**NOTE Latejoin timer is ONLY reset if at least one rule was drafted.
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**NOTE the new_player.dm AttemptLateSpawn() calls OnPostSetup for all roles (unless assigned role is MODE)
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[After collecting all draftble rules...]
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-> picking_latejoin_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
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