Over-reduced the item costs a bit too much.

Lets do it in tiny increments until It plays somewhat unpredictably for all sides.
This commit is contained in:
JTGSZ
2019-05-23 01:42:00 -04:00
parent 9081b34cb8
commit 38ad6785a0
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -768,7 +768,7 @@
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
/obj/item/toy/crayon/spraycan/gang
charges = 10 // Charges are at 10 because the tagger trait exists.
charges = 20 // Charges back to 20, which is the default value for them.
gang = TRUE
pre_noise = FALSE
@@ -195,7 +195,7 @@
/datum/gang_item/weapon/pistol
name = "10mm Pistol"
id = "pistol"
cost = 20
cost = 25
item_path = /obj/item/gun/ballistic/automatic/pistol
/datum/gang_item/weapon/ammo/pistol_ammo
@@ -207,7 +207,7 @@
/datum/gang_item/weapon/sniper
name = "Black Market .50cal Sniper Rifle"
id = "sniper"
cost = 30
cost = 35
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
/datum/gang_item/weapon/ammo/sniper_ammo
@@ -225,7 +225,7 @@
/datum/gang_item/weapon/machinegun
name = "Mounted Machine Gun"
id = "MG"
cost = 40
cost = 45
item_path = /obj/machinery/manned_turret
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
@@ -291,7 +291,7 @@
/datum/gang_item/equipment/stimpack
name = "Black Market Stimulants"
id = "stimpack"
cost = 10
cost = 12
item_path = /obj/item/reagent_containers/syringe/stimulants
/datum/gang_item/equipment/implant_breaker
@@ -391,7 +391,7 @@ datum/gang_item/equipment/shield
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
if(gang)
return "This device requires a 5x5 area clear of walls to work best. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
var/area/userarea = get_area(user)