Over-reduced the item costs a bit too much.
Lets do it in tiny increments until It plays somewhat unpredictably for all sides.
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@@ -768,7 +768,7 @@
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reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
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/obj/item/toy/crayon/spraycan/gang
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charges = 10 // Charges are at 10 because the tagger trait exists.
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charges = 20 // Charges back to 20, which is the default value for them.
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gang = TRUE
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pre_noise = FALSE
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