Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit471
This commit is contained in:
+35
-34
@@ -9,24 +9,13 @@
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id = MARTIALART_CQC
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help_verb = /mob/living/carbon/human/proc/CQC_help
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block_chance = 75
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var/just_a_cook = FALSE
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var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
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/area/crew_quarters/cafeteria,
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/area/crew_quarters/bar))
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var/old_grab_state = null
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var/restraining = FALSE
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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just_a_cook = TRUE
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/datum/martial_art/cqc/proc/drop_restraining()
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/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
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. = ..()
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restraining = FALSE
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/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
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var/area/A = get_area(H)
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if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
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return FALSE
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return ..()
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/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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@@ -75,6 +64,7 @@
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D.apply_damage(10, BRUTE)
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log_combat(A, D, "kicked (CQC)")
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if(D.IsKnockdown() && !D.stat)
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log_combat(A, D, "knocked out (Head kick)(CQC)")
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D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
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"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
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playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
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@@ -85,7 +75,8 @@
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/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
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log_combat(A, D, "pressured (CQC)")
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D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
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D.adjustStaminaLoss(60)
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playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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return TRUE
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@@ -96,18 +87,20 @@
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if(!can_use(A))
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return FALSE
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if(!D.stat)
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log_combat(A, D, "restrained (CQC)")
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D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
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"<span class='userdanger'>[A] locks you into a restraining position!</span>")
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D.adjustStaminaLoss(20)
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D.Stun(100)
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restraining = TRUE
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addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
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addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
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return TRUE
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/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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if(!D.stat)
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log_combat(A, D, "consecutive CQC'd (CQC)")
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D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
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"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
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playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
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@@ -119,23 +112,20 @@
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return TRUE
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/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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return FALSE
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add_to_streak("G",D)
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if(check_streak(A,D))
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return TRUE
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if(A == D) // no self grab.
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return FALSE
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if(A.grab_state >= GRAB_AGGRESSIVE)
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if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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D.stop_pulling()
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if(old_grab_state == GRAB_PASSIVE)
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D.drop_all_held_items()
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A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
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log_combat(A, D, "grabbed", addition="aggressively")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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return TRUE
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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return TRUE
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return FALSE
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/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!can_use(A))
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@@ -190,6 +180,7 @@
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playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
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if(restraining && A.pulling == D)
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log_combat(A, D, "knocked out (Chokehold)(CQC)")
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D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
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"<span class='userdanger'>[A] puts you into a chokehold!</span>")
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D.SetSleeping(400)
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@@ -208,9 +199,19 @@
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to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
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to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
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to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
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to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
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to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
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to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
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to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
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///Subtype of CQC. Only used for the chef.
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/datum/martial_art/cqc/under_siege
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name = "Close Quarters Cooking"
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///Prevents use if the cook is not in the kitchen.
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/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
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if(!istype(get_area(H), /area/crew_quarters/kitchen))
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return FALSE
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return ..()
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@@ -9,35 +9,36 @@
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id = MARTIALART_SLEEPINGCARP
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deflection_chance = 100
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reroute_deflection = TRUE
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no_guns = TRUE
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allow_temp_override = FALSE
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help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
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var/old_grab_state = null
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/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,WRIST_WRENCH_COMBO))
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streak = ""
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wristWrench(A,D)
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return 1
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return TRUE
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if(findtext(streak,BACK_KICK_COMBO))
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streak = ""
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backKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,STOMACH_KNEE_COMBO))
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streak = ""
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kneeStomach(A,D)
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return 1
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return TRUE
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if(findtext(streak,HEAD_KICK_COMBO))
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streak = ""
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headKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,ELBOW_DROP_COMBO))
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streak = ""
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elbowDrop(A,D)
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return 1
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return 0
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return TRUE
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return FALSE
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/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsStun() && !D.IsKnockdown())
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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@@ -46,24 +47,29 @@
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D.dropItemToGround(D.get_active_held_item())
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D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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if(!D.stat && !D.IsKnockdown())
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if(A.dir == D.dir)
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return TRUE
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else
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log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
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D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
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"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
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@@ -71,12 +77,12 @@
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D.losebreath += 3
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D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "head kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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@@ -84,12 +90,12 @@
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D.drop_all_held_items()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "head kicked (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(D.IsKnockdown() || D.resting || D.stat)
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
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"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
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@@ -97,37 +103,29 @@
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D.death() //FINISH HIM!
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D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
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return 1
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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if(A == D) //no self grab stun
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return FALSE
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if(A.grab_state >= GRAB_AGGRESSIVE)
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if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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if(old_grab_state == GRAB_PASSIVE)
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D.drop_all_held_items()
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D.stop_pulling()
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if(A.a_intent == INTENT_GRAB)
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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else
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log_combat(A, D, "grabbed", addition="passively")
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A.grab_state = GRAB_PASSIVE
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return 1
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A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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return TRUE
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return FALSE
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/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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if(check_streak(A,D))
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return 1
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return TRUE
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
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D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
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@@ -138,15 +136,25 @@
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D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
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D.Knockdown(80)
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log_combat(A, D, "[atk_verb] (Sleeping Carp)")
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return 1
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return TRUE
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/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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if(check_streak(A,D))
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return 1
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return TRUE
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return ..()
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/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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. = ..()
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if(!.)
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return
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ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
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. = ..()
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REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/mob/living/carbon/human/proc/sleeping_carp_help()
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set name = "Recall Teachings"
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set desc = "Remember the martial techniques of the Sleeping Carp clan."
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@@ -232,4 +240,4 @@
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/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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return FALSE
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Reference in New Issue
Block a user