Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit471
This commit is contained in:
@@ -9,35 +9,36 @@
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id = MARTIALART_SLEEPINGCARP
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deflection_chance = 100
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reroute_deflection = TRUE
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no_guns = TRUE
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allow_temp_override = FALSE
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help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
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var/old_grab_state = null
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/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,WRIST_WRENCH_COMBO))
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streak = ""
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wristWrench(A,D)
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return 1
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return TRUE
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if(findtext(streak,BACK_KICK_COMBO))
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streak = ""
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backKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,STOMACH_KNEE_COMBO))
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streak = ""
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kneeStomach(A,D)
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return 1
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return TRUE
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if(findtext(streak,HEAD_KICK_COMBO))
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streak = ""
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headKick(A,D)
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return 1
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return TRUE
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if(findtext(streak,ELBOW_DROP_COMBO))
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streak = ""
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elbowDrop(A,D)
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return 1
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return 0
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return TRUE
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return FALSE
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/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsStun() && !D.IsKnockdown())
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
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"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
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@@ -46,24 +47,29 @@
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D.dropItemToGround(D.get_active_held_item())
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D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "wrist wrenched (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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if(!D.stat && !D.IsKnockdown())
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if(A.dir == D.dir)
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log_combat(A, D, "back-kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
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"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
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step_to(D,get_step(D,D.dir),1)
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D.Knockdown(80)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return TRUE
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else
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log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
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D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
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"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
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"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
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@@ -71,12 +77,12 @@
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D.losebreath += 3
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D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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return 1
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log_combat(A, D, "stomach kneed (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.stat && !D.IsKnockdown())
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log_combat(A, D, "head kicked (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>[A] kicks you in the jaw!</span>")
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@@ -84,12 +90,12 @@
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D.drop_all_held_items()
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
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D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
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return 1
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log_combat(A, D, "head kicked (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(D.IsKnockdown() || D.resting || D.stat)
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
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"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
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@@ -97,37 +103,29 @@
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D.death() //FINISH HIM!
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D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
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return 1
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log_combat(A, D, "elbow dropped (Sleeping Carp)")
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return TRUE
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return basic_hit(A,D)
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/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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if(A == D) //no self grab stun
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return FALSE
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if(A.grab_state >= GRAB_AGGRESSIVE)
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if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
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add_to_streak("G",D)
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if(check_streak(A,D)) //if a combo is made no grab upgrade is done
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return TRUE
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old_grab_state = A.grab_state
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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if(A.pulling)
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if(old_grab_state == GRAB_PASSIVE)
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D.drop_all_held_items()
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D.stop_pulling()
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if(A.a_intent == INTENT_GRAB)
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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else
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log_combat(A, D, "grabbed", addition="passively")
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A.grab_state = GRAB_PASSIVE
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return 1
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A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
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log_combat(A, D, "grabbed", addition="aggressively")
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D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
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"<span class='userdanger'>[A] violently grabs you!</span>")
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return TRUE
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return FALSE
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/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("H",D)
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if(check_streak(A,D))
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return 1
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return TRUE
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
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D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
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@@ -138,15 +136,25 @@
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D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
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D.Knockdown(80)
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log_combat(A, D, "[atk_verb] (Sleeping Carp)")
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return 1
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return TRUE
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/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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if(check_streak(A,D))
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return 1
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return TRUE
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return ..()
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/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
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. = ..()
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if(!.)
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return
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ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
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. = ..()
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REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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/mob/living/carbon/human/proc/sleeping_carp_help()
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set name = "Recall Teachings"
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set desc = "Remember the martial techniques of the Sleeping Carp clan."
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@@ -232,4 +240,4 @@
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/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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return FALSE
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