Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit471
This commit is contained in:
@@ -181,8 +181,9 @@ Class Procs:
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if(isliving(A))
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var/mob/living/L = A
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L.update_canmove()
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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if(occupant)
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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/obj/machinery/proc/can_be_occupant(atom/movable/am)
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return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
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@@ -12,7 +12,6 @@
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var/filling = FALSE
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var/obj/item/reagent_containers/blood/bag = null
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var/obj/item/reagent_containers/blood/outbag = null
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var/bloodstored = 0
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var/maxbloodstored = 1000
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var/menustat = "menu"
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var/efficiency = 0
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@@ -20,7 +19,7 @@
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/obj/machinery/bloodbankgen/Initialize()
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. = ..()
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create_reagents(1000)
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create_reagents(maxbloodstored, AMOUNT_VISIBLE)
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update_icon()
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/obj/machinery/bloodbankgen/Destroy()
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@@ -28,6 +27,14 @@
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QDEL_NULL(outbag)
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return ..()
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/obj/machinery/bloodbankgen/examine(mob/user)
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. = ..()
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if(bag)
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. += "<span class='notice'>It has \a [bag.name] hooked to its <b>input</b> slot. The counter reads: \"Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]\"</span>"
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if(outbag)
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. += "<span class='notice'>It has \a [bag.name] hooked to its <b>output</b> slot. The counter reads: \"Current Capacity: [outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]\"</span>"
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/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
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..()
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if(A == bag)
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@@ -108,74 +115,42 @@
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/obj/machinery/bloodbankgen/process()
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if(!is_operational())
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return PROCESS_KILL
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bloodstored = reagents.total_volume
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return
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var/transfer_amount = 20
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if(draining)
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if(reagents.total_volume >= reagents.maximum_volume)
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draining = FALSE
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if(reagents.total_volume >= reagents.maximum_volume || !bag || !bag.reagents.total_volume)
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beep_stop_pumping()
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return
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if(bag)
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if(bag.reagents.total_volume)
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var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
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if(B)
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var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
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amount = min(amount, transfer_amount)
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if(!amount)
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draining = FALSE
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updateUsrDialog()
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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return
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if(bag.blood_type == "SY") //no infinite loops using synthetics.
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reagents.add_reagent("syntheticblood", amount)
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else
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reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
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if(bag.reagents.total_volume >= amount)
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bag.reagents.remove_reagent("blood", amount)
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else
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visible_message("[src] beeps loudly.")
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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draining = FALSE
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bag.update_icon()
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update_icon()
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updateUsrDialog()
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else
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draining = FALSE
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updateUsrDialog()
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var/blood_amount = bag.reagents.get_reagent_amount("blood")
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//monitor the machine and blood bag's reagents storage.
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var/amount = min(blood_amount, min(transfer_amount, reagents.maximum_volume - reagents.total_volume))
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if(!amount)
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beep_stop_pumping()
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return
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var/bonus = bag.blood_type == "SY" ? 0 : 5 * efficiency //no infinite loops using synthetics.
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reagents.add_reagent("syntheticblood", amount + bonus)
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bag.reagents.remove_reagent("blood", amount)
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update_icon()
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if(filling)
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if(!reagents || !reagents.total_volume)
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filling = FALSE //there ain't anything in the machine yo.
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if(!reagents.total_volume || !outbag || outbag.reagents.total_volume >= outbag.reagents.maximum_volume)
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beep_stop_pumping("[src] pings.", TRUE)
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return
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if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
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var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
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amount = min(amount, transfer_amount)
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if(!amount)
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filling = FALSE
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visible_message("[src] pings.")
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playsound(loc, 'sound/machines/beep.ogg', 50, 1)
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updateUsrDialog()
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return
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//monitor the output bag's reagents storage.
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var/amount = min(transfer_amount, outbag.reagents.maximum_volume - outbag.reagents.total_volume)
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reagents.trans_to(outbag, amount)
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update_icon()
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reagents.trans_to(outbag, amount)
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outbag.update_icon()
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update_icon()
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updateUsrDialog()
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else
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visible_message("[src] pings.")
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playsound(loc, 'sound/machines/beep.ogg', 50, 1)
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filling = FALSE
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updateUsrDialog()
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return
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/obj/machinery/bloodbankgen/proc/beep_stop_pumping(msg = "[src] beeps loudly.", out_instead_of_in = FALSE)
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if(out_instead_of_in)
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filling = FALSE
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else
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draining = FALSE
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updateUsrDialog()
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audible_message(msg)
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playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
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/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
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if(user.a_intent == INTENT_HARM)
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@@ -198,8 +173,8 @@
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if(istype(O, /obj/item/reagent_containers/blood))
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. = TRUE //no afterattack
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var/msg = ""
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if(!panel_open)
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var/msg
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if(panel_open)
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. += "Close the maintenance panel"
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if(!anchored)
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. += "[msg ? " and a" : "A"]nchor its bolts"
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@@ -267,7 +242,7 @@
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if(!bag && !outbag)
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dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
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var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
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var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 420)
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popup.set_content(dat)
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popup.open()
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@@ -305,6 +280,7 @@
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if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
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usr.put_in_hands(bag)
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bag = null
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draining = null
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update_icon()
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/obj/machinery/bloodbankgen/proc/detachoutput()
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@@ -313,6 +289,7 @@
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if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
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usr.put_in_hands(outbag)
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outbag = null
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filling = null
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update_icon()
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/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
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@@ -338,23 +315,22 @@
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to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
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/obj/machinery/bloodbankgen/Topic(href, href_list)
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if(..() || panel_open)
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. = ..()
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if(. | !is_operational())
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return
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usr.set_machine(src)
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if(href_list["activateinput"])
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activateinput()
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updateUsrDialog()
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else if(href_list["detachinput"])
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detachinput()
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updateUsrDialog()
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else if(href_list["activateoutput"])
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activateoutput()
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updateUsrDialog()
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else if(href_list["detachoutput"])
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detachoutput()
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updateUsrDialog()
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updateUsrDialog()
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@@ -70,7 +70,7 @@
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if(check_access(I))
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authenticated = 1
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auth_id = "[I.registered_name] ([I.assignment])"
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if((20 in I.access))
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if((ACCESS_CAPTAIN in I.access))
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authenticated = 2
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playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
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if(obj_flags & EMAGGED)
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@@ -279,7 +279,7 @@
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// OMG CENTCOM LETTERHEAD
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if("MessageCentCom")
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if(authenticated==2)
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if(authenticated)
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if(!checkCCcooldown())
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to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
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return
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@@ -58,8 +58,6 @@
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/obj/machinery/firealarm/update_icon()
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cut_overlays()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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var/area/A = src.loc
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A = A.loc
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if(panel_open)
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icon_state = "fire_b[buildstage]"
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@@ -69,23 +67,32 @@
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icon_state = "firex"
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return
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icon_state = "fire0"
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if(stat & NOPOWER)
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icon_state = "fire0"
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return
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if(is_station_level(z))
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add_overlay("overlay_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("overlay_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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add_overlay("fire_overlay")
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if(detecting)
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add_overlay("overlay_[A.fire ? "fire" : "clear"]")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_[A.fire ? "fire" : "clear"]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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if(is_station_level(z))
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add_overlay("fire_[GLOB.security_level]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("overlay_fire")
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SSvis_overlays.add_vis_overlay(src, icon, "overlay_fire", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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add_overlay("fire_[SEC_LEVEL_GREEN]")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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var/area/A = src.loc
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A = A.loc
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if(!detecting || !A.fire)
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add_overlay("fire_off")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else if(obj_flags & EMAGGED)
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add_overlay("fire_emagged")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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else
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add_overlay("fire_on")
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SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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/obj/machinery/firealarm/emp_act(severity)
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. = ..()
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@@ -101,6 +108,7 @@
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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update_icon()
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if(user)
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user.visible_message("<span class='warning'>Sparks fly out of [src]!</span>",
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"<span class='notice'>You emag [src], disabling its thermal sensors.</span>")
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@@ -112,51 +120,39 @@
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alarm()
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..()
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/obj/machinery/firealarm/proc/alarm()
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if(!is_operational() && (last_alarm+FIREALARM_COOLDOWN < world.time))
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/obj/machinery/firealarm/proc/alarm(mob/user)
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if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
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return
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last_alarm = world.time
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var/area/A = get_area(src)
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A.firealert(src)
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playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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if(user)
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log_game("[user] triggered a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/proc/reset()
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/obj/machinery/firealarm/proc/reset(mob/user)
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if(!is_operational())
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return
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var/area/A = get_area(src)
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A.firereset(src)
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if(user)
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log_game("[user] reset a fire alarm at [COORD(src)]")
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/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "firealarm", name, 300, 150, master_ui, state)
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ui.open()
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/obj/machinery/firealarm/ui_data(mob/user)
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var/list/data = list()
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data["emagged"] = obj_flags & EMAGGED ? 1 : 0
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if(is_station_level(z))
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data["seclevel"] = get_security_level()
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else
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data["seclevel"] = "green"
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/obj/machinery/firealarm/attack_hand(mob/user)
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if(buildstage != 2)
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return ..()
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add_fingerprint(user)
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var/area/A = get_area(src)
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data["alarm"] = A.fire
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if(A.fire)
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reset(user)
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else
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alarm(user)
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return data
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/obj/machinery/firealarm/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/ui_act(action, params)
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if(..() || buildstage != 2)
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return
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switch(action)
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if("reset")
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reset()
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. = TRUE
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if("alarm")
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alarm()
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. = TRUE
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/obj/machinery/firealarm/attack_robot(mob/user)
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return attack_hand(user)
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/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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@@ -200,6 +196,12 @@
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to_chat(user, "<span class='notice'>You cut the wires from \the [src].</span>")
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update_icon()
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return
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else if(W.force) //hit and turn it on
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..()
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var/area/A = get_area(src)
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if(!A.fire)
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alarm()
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return
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if(1)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/coil = W
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@@ -322,8 +324,3 @@
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if (!party_overlay)
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party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
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A.add_overlay(party_overlay)
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/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
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. = ..()
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var/area/A = get_area(src)
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.["alarm"] = A && A.party
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@@ -326,6 +326,9 @@
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/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
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if(state_open && is_operational())
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if(istype(I, /obj/item/clothing/head/mob_holder))
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to_chat(user, "<span class='warning'>You can't quite fit that in while you hold it!</span>")
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return
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if(istype(I, /obj/item/clothing/suit))
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if(suit)
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to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
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@@ -437,4 +440,4 @@
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if(I)
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I.forceMove(loc)
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. = TRUE
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update_icon()
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update_icon()
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@@ -219,6 +219,10 @@
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update_icon()
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return
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if(istype(W, /obj/item/clothing/head/mob_holder))
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to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
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return 1
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else if(user.a_intent != INTENT_HARM)
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if (!state_open)
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Reference in New Issue
Block a user