Fix jumpsuit
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@@ -115,14 +115,14 @@
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if(!adjusted) //check the style, if it needs to be the adjusted variants
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if(G.size <= 9+FULLNESS_STUFFED_EXTRA_SPRITE_SIZES) //check that the size is within accepted values, NOTE: these need to be removed later, better to cap organ sizes to begin with. Cap is 9 (max fat stage) + 2 (stuffed stages)
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. += mutable_appearance(used_icon_location, "belly_[size]", GENITALS_UNDER_LAYER) //add, from the clothes' icon file the overlay corresponding to that genital at that size and draw it onto the layer
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. += mutable_appearance(used_icon_location, "belly_[size]", GENITALS_FRONT_LAYER) //add, from the clothes' icon file the overlay corresponding to that genital at that size and draw it onto the layer
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else //if not an expected size value, bigger than the max, default to max size
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. += mutable_appearance(used_icon_location, "belly_11", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_11", GENITALS_FRONT_LAYER)
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else //use the alternative adjusted sprites
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if(G.size <= 9+FULLNESS_STUFFED_EXTRA_SPRITE_SIZES)
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. += mutable_appearance(used_icon_location, "belly_[size]_d", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_[size]_d", GENITALS_FRONT_LAYER)
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else
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. += mutable_appearance(used_icon_location, "belly_11_d", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_11_d", GENITALS_FRONT_LAYER)
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if(istype(O, /obj/item/organ/genital/butt)) //if that organ is the butt
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G = O
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