Fixes Boop module
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@@ -91,7 +91,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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flags_1 = CONDUCT_1
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force = 0
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throwforce = 0
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attack_verb = list("nuzzled", "nosed", "booped")
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attack_verb = list("nuzzles", "pushes", "boops")
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w_class = 1
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/obj/item/analyzer/nose/attack_self(mob/user)
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@@ -152,8 +152,10 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
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. = ..()
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/obj/item/analyzer/nose/attack(atom/target, mob/user)
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/obj/item/analyzer/nose/afterattack(atom/target, mob/user)
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. = ..()
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do_attack_animation(target, null, src)
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user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
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//Delivery
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/obj/item/storage/bag/borgdelivery
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