Catto fix
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@@ -184,7 +184,7 @@
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name = "Naninte bain"
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id = "nanite_b_gone"
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description = "A rather simple toxin to small nano machines that will kill them off at a rapid rate well in system."
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color = "#5a7267" // rgb: 90, 114, 103
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color = "#5a7267"
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overdose_threshold = 15
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ImpureChem = "nanite_b_goneTox" //If you make an inpure chem, it stalls growth
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InverseChemVal = 0.25
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@@ -197,7 +197,7 @@
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GET_COMPONENT_FROM(N, /datum/component/nanites, C)
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if(isnull(N))
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return ..()
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N.nanite_volume = -0.55//0.5 seems to be the default to me, so it'll neuter them.
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N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
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..()
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/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
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@@ -213,7 +213,7 @@
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to_chat(C, "<span class='warning'>The nanites short circuit within your system!</b></span>")
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if(isnull(N))
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return ..()
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N.nanite_volume = -2//12.5 seems crazy high?
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N.nanite_volume = -2
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..()
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//Unobtainable, used if SDGF is impure but not too impure
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@@ -229,7 +229,6 @@
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to_chat(C, "<span class='warning'>The residual voltage in your system causes you to seize up!</b></span>")
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C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
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if(prob(50))
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//empulse((get_turf(C)), 2, 1, 1)//So the nanites randomize
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var/atom/T = C
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T.emp_act(EMP_HEAVY)
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to_chat(C, "<span class='warning'>You feel your hair stand on end as you glow brightly for a moment!</b></span>")
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@@ -398,7 +397,8 @@
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catto.name = H.name
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catto.desc = "A cute catto! They remind you of [H] somehow."
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catto.color = "#[H.dna.features["mcolor"]]"
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H.moveToNullspace()
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//H.moveToNullspace()
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H.forceMove(catto)
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log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
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//Just to deal with rascally ghosts
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ADD_TRAIT(catto, TRAIT_NODEATH, "catto")
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