Update traitor.dm
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@@ -118,19 +118,9 @@
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objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font> <font color='grey'>(Optional)</font>"
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SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
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else
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<<<<<<< HEAD
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if(objective.check_completion())
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objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
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SSblackbox.add_details("traitor_objective","[objective.type]|SUCCESS")
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else
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objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
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SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
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traitorwin = 0
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=======
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objectives += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
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SSblackbox.add_details("traitor_objective","[objective.type]|FAIL")
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traitorwin = FALSE
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>>>>>>> b9e981a... Removes a spawn from traitor code (#31465)
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count++
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if(uplink_true)
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