Whoopsie
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@@ -118,7 +118,7 @@
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if(bruteheal + fireheal + toxinheal > 0) // Just a check? Don't heal/spend, and return.
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if(mult == 0)
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return TRUE
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if(stat >= UNCONSCIOUS) //Faster regeneration while unconcious, so you dont have to wait all day
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if(stat) //Faster regeneration while unconcious, so you dont have to wait all day
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mult *= 2
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// We have damage. Let's heal (one time)
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C.adjustBruteLoss(-bruteheal * mult, forced = TRUE)// Heal BRUTE / BURN in random portions throughout the body.
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