Update tackle.dm
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@@ -7,7 +7,7 @@
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*
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* This component is made for carbon mobs (really, humans), and allows its parent to throw themselves and perform tackles. This is done by enabling throw mode, then clicking on your
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* intended target with an empty hand. You will then launch toward your target. If you hit a carbon, you'll roll to see how hard you hit them. If you hit a solid non-mob, you'll
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* roll to see how badly you just messed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying,
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* roll to see how badly you just mparessed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying,
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* and take a bit of extra damage and stun for each thing launched.
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*
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* There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects)
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@@ -354,7 +354,7 @@
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playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE)
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playsound(user, 'sound/effects/splat.ogg', 70, TRUE)
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user.emote("scream")
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user.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic) // oopsie indeed!
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user.gain_trauma(/datum/brain_trauma/severe/paralysis/spinesnapped) // oopsie indeed!
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shake_camera(user, 7, 7)
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user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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user.clear_fullscreen("flash", 4.5)
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