Fixes borging factory (#1580)

This commit is contained in:
CitadelStationBot
2017-06-17 15:30:27 -05:00
committed by kevinz000
parent ef07d6b9ee
commit 4c3f515fd6
+4 -18
View File
@@ -17,10 +17,12 @@
var/obj/effect/countdown/transformer/countdown
var/mob/living/silicon/ai/masterAI
/obj/machinery/transformer/New()
/obj/machinery/transformer/Initialize()
// On us
..()
. = ..()
new /obj/machinery/conveyor/auto(locate(x - 1, y, z), WEST)
new /obj/machinery/conveyor/auto(loc, WEST)
new /obj/machinery/conveyor/auto(locate(x + 1, y, z), WEST)
countdown = new(src)
countdown.start()
@@ -116,19 +118,3 @@
if(R)
R.SetLockdown(0)
R.notify_ai(NEW_BORG)
/obj/machinery/transformer/conveyor/New()
..()
var/turf/T = loc
if(T)
// Spawn Conveyor Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(isfloorturf(east))
new /obj/machinery/conveyor/auto(east, WEST)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(isfloorturf(west))
new /obj/machinery/conveyor/auto(west, WEST)