Update items.dm
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@@ -393,7 +393,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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if(SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user) & COMPONENT_DROPPED_RELOCATION)
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return ITEM_RELOCATED_BY_DROPPED
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. = ITEM_RELOCATED_BY_DROPPED
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user.update_equipment_speed_mods()
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// called just as an item is picked up (loc is not yet changed)
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