Update shade.dm

This commit is contained in:
LetterJay
2017-09-30 14:20:01 -05:00
committed by GitHub
parent ba189c041b
commit 4fd4d77eb1
@@ -1,71 +1,3 @@
<<<<<<< HEAD
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
desc = "A bound spirit"
gender = PLURAL
icon = 'icons/mob/mob.dmi'
icon_state = "shade"
icon_living = "shade"
maxHealth = 50
health = 50
healable = 0
speak_emote = list("hisses")
emote_hear = list("wails.","screeches.")
response_help = "puts their hand through"
response_disarm = "flails at"
response_harm = "punches"
speak_chance = 1
melee_damage_lower = 5
melee_damage_upper = 15
attacktext = "metaphysically strikes"
minbodytemp = 0
maxbodytemp = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = -1
stop_automated_movement = 1
status_flags = 0
faction = list("cult")
status_flags = CANPUSH
movement_type = FLYING
loot = list(/obj/item/ectoplasm)
del_on_death = TRUE
initial_language_holder = /datum/language_holder/construct
/mob/living/simple_animal/shade/death()
deathmessage = "lets out a contented sigh as [p_their()] form unwinds."
..()
/mob/living/simple_animal/shade/canSuicide()
if(istype(loc, /obj/item/device/soulstone)) //do not suicide inside the soulstone
return 0
return ..()
/mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0)
return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't
/mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M))
var/mob/living/simple_animal/hostile/construct/C = M
if(!C.can_repair_constructs)
return
if(health < maxHealth)
adjustHealth(-25)
Beam(M,icon_state="sendbeam",time=4)
M.visible_message("<span class='danger'>[M] heals \the <b>[src]</b>.</span>", \
"<span class='cult'>You heal <b>[src]</b>, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
else
to_chat(M, "<span class='cult'>You cannot heal <b>[src]</b>, as [p_they()] [p_are()] unharmed!</span>")
else if(src != M)
return ..()
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user, params) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
var/obj/item/device/soulstone/SS = O
SS.transfer_soul("SHADE", src, user)
else
..()
=======
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
@@ -132,4 +64,3 @@
SS.transfer_soul("SHADE", src, user)
else
. = ..()
>>>>>>> 2ddc4aa... Merge pull request #31085 from AnturK/shadefix