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@@ -11,7 +11,7 @@
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#define RECIPE_SMALLKNIFE "sdd" //shrink draw draw
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#define RECIPE_SHORTSWORD "dff" //draw fold fold
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#define RECIPE_WAKI "dfsf" //draw shrink fold
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#define RECIPE_WAKI "dfsf" //draw fold shrink fold
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#define RECIPE_SCIMITAR "dfb" //draw fold bend
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#define RECIPE_SABRE "ddsf" //draw draw shrink fold
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#define RECIPE_RAPIER "sdfd" //shrink draw fold draw
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@@ -50,8 +50,9 @@
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/obj/item/mining_scanner/prospector
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name = "prospector's pickaxe"
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desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations."
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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icon = 'icons/obj/smith.dmi'
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icon_state = "pickaxe" //todo:sprite
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icon_state = "minipick" //todo:sprite
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sharpness = SHARP_POINTY//it doesnt have a blade it has a point
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/obj/item/mining_scanner/prospector/Initialize()
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@@ -67,6 +68,7 @@
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/obj/item/pickaxe/smithed
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name = "pickaxe"
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desc = "A pickaxe."
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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icon = 'icons/obj/smith.dmi'
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icon_state = "pickaxe"
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sharpness = SHARP_POINTY
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@@ -81,10 +83,14 @@
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if(force < 0)
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force = 0
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/obj/item/pickaxe/smithed/attack_self(mob/user)
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to_chat(user, "<span class='notice'>Tool does not have a configureable dig range.</span>")
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/obj/item/shovel/smithed
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name = "shovel"
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desc = "A shovel."
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icon = 'icons/obj/smith.dmi'
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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icon_state = "shovel"
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sharpness = SHARP_EDGED //it cuts through the earth
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