fastpumpers no longer lose stam from pumping

This commit is contained in:
Hatterhat
2020-04-22 18:33:16 -05:00
parent 371e54e2e4
commit 57eedfbe63
@@ -45,8 +45,8 @@
recentpump = world.time + 2
else
recentpump = world.time + 10
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
return
/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
@@ -93,7 +93,7 @@
fire_delay = 7
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
unique_reskin = list("Tatical" = "riotshotgun",
unique_reskin = list("Tactical" = "riotshotgun",
"Wood Stock" = "wood_riotshotgun"
)
@@ -215,7 +215,7 @@
fire_delay = 5
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
unique_reskin = list("Tatical" = "cshotgun",
unique_reskin = list("Tactical" = "cshotgun",
"Slick" = "cshotgun_slick"
)