fastpumpers no longer lose stam from pumping
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@@ -45,8 +45,8 @@
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recentpump = world.time + 2
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else
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recentpump = world.time + 10
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if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
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user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
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if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
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user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
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return
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/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
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@@ -93,7 +93,7 @@
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fire_delay = 7
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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unique_reskin = list("Tatical" = "riotshotgun",
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unique_reskin = list("Tactical" = "riotshotgun",
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"Wood Stock" = "wood_riotshotgun"
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)
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@@ -215,7 +215,7 @@
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fire_delay = 5
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tatical" = "cshotgun",
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unique_reskin = list("Tactical" = "cshotgun",
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"Slick" = "cshotgun_slick"
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)
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