lockcharge --> locked_down
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@@ -64,7 +64,7 @@
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var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
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var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
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var/lockcharge //Boolean of whether the borg is locked down or not
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var/locked_down //Boolean of whether the borg is locked down or not
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var/toner = 0
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var/tonermax = 40
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@@ -489,7 +489,7 @@
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update_icons()
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else if(istype(W, /obj/item/wrench) && opened && !cell) //Deconstruction. The flashes break from the fall, to prevent this from being a ghetto reset module.
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if(!lockcharge)
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if(!locked_down)
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to_chat(user, "<span class='boldannounce'>[src]'s bolts spark! Maybe you should lock them down first!</span>")
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spark_system.start()
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return
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@@ -754,7 +754,7 @@
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throw_alert("locked", /obj/screen/alert/locked)
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else
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clear_alert("locked")
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lockcharge = state
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locked_down = state
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update_canmove()
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/mob/living/silicon/robot/proc/SetEmagged(new_state)
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@@ -944,7 +944,7 @@
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to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Remote telemetry lost with [name].</span><br>")
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/mob/living/silicon/robot/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
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if(stat || lockcharge || low_power_mode)
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if(stat || locked_down || low_power_mode)
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to_chat(src, "<span class='warning'>You can't do that right now!</span>")
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return FALSE
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if(be_close && !in_range(M, src))
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@@ -3,10 +3,10 @@
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if(!stat)
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if(!resting)
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newflags |= MOBILITY_STAND
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if(!lockcharge)
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if(!locked_down)
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newflags |= MOBILITY_MOVE
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newflags |= MOBILITY_PULL
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if(!lockcharge)
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if(!locked_down)
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newflags |= (MOBILITY_UI | MOBILITY_STORAGE)
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mobility_flags = newflags
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update_transform()
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@@ -250,7 +250,7 @@
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/obj/item/robot_module/proc/do_transform_delay()
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var/mob/living/silicon/robot/R = loc
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var/prev_lockcharge = R.lockcharge
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var/prev_locked_down = R.locked_down
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sleep(1)
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flick("[cyborg_base_icon]_transform", R)
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R.notransform = TRUE
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@@ -260,7 +260,7 @@
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for(var/i in 1 to 4)
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playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
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sleep(7)
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if(!prev_lockcharge)
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if(!prev_locked_down)
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R.SetLockdown(0)
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R.setDir(SOUTH)
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R.anchored = FALSE
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