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@@ -111,14 +111,13 @@
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var/mob/living/carbon/human/M = loc
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M.adjustStaminaLoss(-75)
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M.SetUnconscious(0)
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M.SetStun(0)
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M.SetKnockdown(0)
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M.SetAllImmobility(0)
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combat_cooldown = 0
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/suit/armor/abductor/vest/process()
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combat_cooldown++
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if(combat_cooldown==initial(combat_cooldown))
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if(combat_cooldown == initial(combat_cooldown))
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STOP_PROCESSING(SSobj, src)
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/obj/item/clothing/suit/armor/abductor/Destroy()
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@@ -31,7 +31,7 @@
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#define MAX_ALIEN_LEAP_DIST 7
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(atom/A)
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if(!canmove || leaping)
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if(!CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND | MOBILITY_MOVE) || leaping)
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return
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if(pounce_cooldown > world.time)
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@@ -4,7 +4,7 @@
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. = ..()
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update_canmove()
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update_mobility()
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update_icons()
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status_flags |= CANPUSH
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@@ -14,9 +14,9 @@
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icon_state = "larva[state]_dead"
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else if(handcuffed || legcuffed) //This should be an overlay. Who made this an icon_state?
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icon_state = "larva[state]_cuff"
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else if(stat == UNCONSCIOUS || lying || _MOBILTIYFLAGTEMPORARY_resting)
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else if(stat == UNCONSCIOUS || lying || _MOBILITYFLAGTEMPORARY_resting)
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icon_state = "larva[state]_sleep"
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else if(_MOBILTIYFLAGTEMPORARY_IsStun() || IsParalyzed())
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else if(_MOBILITYFLAGTEMPORARY_IsStun() || IsParalyzed())
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icon_state = "larva[state]_stun"
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else
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icon_state = "larva[state]"
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@@ -816,7 +816,7 @@
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else
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stat = CONSCIOUS
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adjust_blindness(-1)
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update_canmove()
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update_mobility()
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update_damage_hud()
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update_health_hud()
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med_hud_set_status()
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@@ -79,7 +79,7 @@
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visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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if(INTENT_DISARM)
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if(!IsUnconscious())
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if(!_MOBILITYFLAGTEMPORARY_IsUnconscious())
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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if (prob(25))
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DefaultCombatKnockdown(40)
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@@ -78,7 +78,7 @@
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update_action_buttons_icon()
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update_damage_hud()
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update_health_hud()
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update_canmove()
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update_mobility()
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med_hud_set_health()
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med_hud_set_status()
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if(!gibbed && !QDELETED(src))
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@@ -362,11 +362,10 @@
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if(stat)
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return TRUE
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if(!CHECK_BITFIELD(mobility_flags, MOBILITY_FLAGS_ANY_INTERACTION))
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return TRUE
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if(!ignore_restraints && restrained(ignore_grab))
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return TRUE
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return FALSE
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if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
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return TRUE
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/mob/living/canUseStorage()
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if (get_num_arms() <= 0)
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@@ -1077,7 +1076,7 @@
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if(.)
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if(client)
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reset_perspective()
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update_canmove() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall.
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update_mobility() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall.
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/mob/living/proc/update_z(new_z) // 1+ to register, null to unregister
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if(isnull(new_z) && audiovisual_redirect)
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@@ -25,13 +25,13 @@
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set category = "IC"
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if(client?.prefs?.autostand)
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intentionalresting = !intentionalresting
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to_chat(src, "<span class='notice'>You are now attempting to [intentionalresting ? "[!_MOBILTIYFLAGTEMPORARY_resting ? "lay down and ": ""]stay down" : "[_MOBILTIYFLAGTEMPORARY_resting ? "get up and ": ""]stay up"].</span>")
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to_chat(src, "<span class='notice'>You are now attempting to [intentionalresting ? "[!_MOBILITYFLAGTEMPORARY_resting ? "lay down and ": ""]stay down" : "[_MOBILITYFLAGTEMPORARY_resting ? "get up and ": ""]stay up"].</span>")
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if(intentionalresting && !resting)
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set_resting(TRUE, FALSE)
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else
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resist_a_rest()
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else
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if(!_MOBILTIYFLAGTEMPORARY_resting)
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if(!_MOBILITYFLAGTEMPORARY_resting)
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set_resting(TRUE, FALSE)
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to_chat(src, "<span class='notice'>You are now laying down.</span>")
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else
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@@ -21,7 +21,7 @@
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locked = FALSE //unlock cover
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update_canmove()
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update_mobility()
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if(!QDELETED(builtInCamera) && builtInCamera.status)
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builtInCamera.toggle_cam(src,0)
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update_headlamp(1) //So borg lights are disabled when killed.
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@@ -1265,11 +1265,11 @@
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aicamera.stored[i] = TRUE
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/mob/living/silicon/robot/lay_down()
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..()
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update_canmove()
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. = ..()
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update_mobility()
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/mob/living/silicon/robot/update_canmove()
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..()
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/mob/living/silicon/robot/update_mobility()
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. = ..()
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if(client && stat != DEAD && dogborg == FALSE)
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if(resting)
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cut_overlays()
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@@ -261,10 +261,10 @@
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/// Makes sure all 4 of the non-knockout immobilizing status effects are lower or equal to amount.
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/mob/living/proc/HealAllImmobilityupto(amount, updating, ignore_canstun = FALSE)
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if(_MOBILTIYFLAGTEMPORARY_AmountStun() > amount)
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_MOBILTIYFLAGTEMPORARY_SetStun(amount, FALSE, ignore_canstun)
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if(_MOBILTIYFLAGTEMPORARY_AmountKnockdown() > amount)
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_MOBILTIYFLAGTEMPORARY_SetKnockdown(amount, FALSE, ignore_canstun)
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if(_MOBILITYFLAGTEMPORARY_AmountStun() > amount)
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_MOBILITYFLAGTEMPORARY_SetStun(amount, FALSE, ignore_canstun)
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if(_MOBILITYFLAGTEMPORARY_AmountKnockdown() > amount)
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_MOBILITYFLAGTEMPORARY_SetKnockdown(amount, FALSE, ignore_canstun)
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if(AmountParalyzed() > amount)
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SetParalyzed(amount, FALSE, ignore_canstun)
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if(AmountImmobilized() > amount)
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@@ -286,7 +286,7 @@
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if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_UNCONSCIOUS, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
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return
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if(((status_flags & CANUNCONSCIOUS) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
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var/datum/status_effect/incapacitating/unconscious/U = _MOBILTIYFLAGTEMPORARY_IsUnconscious()
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var/datum/status_effect/incapacitating/unconscious/U = _MOBILITYFLAGTEMPORARY_IsUnconscious()
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if(U)
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U.duration = max(world.time + amount, U.duration)
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else if(amount > 0)
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@@ -344,7 +344,7 @@
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if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_SLEEP, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
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return
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if((!HAS_TRAIT(src, TRAIT_SLEEPIMMUNE)) || ignore_canstun)
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var/datum/status_effect/incapacitating/sleeping/S = _MOBILTIYFLAGTEMPORARY_IsSleeping()
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var/datum/status_effect/incapacitating/sleeping/S = _MOBILITYFLAGTEMPORARY_IsSleeping()
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if(amount <= 0)
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if(S)
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qdel(S)
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@@ -75,7 +75,7 @@
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if(mob.buckled) //if we're buckled to something, tell it we moved.
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return mob.buckled.relaymove(mob, direct)
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if(!mob.canmove)
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if(!CHECK_BITFIELD(mob, MOBILITY_MOVE))
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return FALSE
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if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
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@@ -315,13 +315,13 @@
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return ..()
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/mob/living/carbon/AIize()
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if (notransform)
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if(notransform)
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return
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for(var/obj/item/W in src)
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dropItemToGround(W)
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regenerate_icons()
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notransform = 1
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canmove = 0
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notransform = TRUE
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Paralyze(INFINITY)
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icon = null
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invisibility = INVISIBILITY_MAXIMUM
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return ..()
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@@ -19,7 +19,7 @@
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/mob/living/movement_delay(ignorewalk = 0)
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. = ..()
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if(resting)
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if(!CHECK_BITFIELD(mobility_flags, MOBILITY_STAND))
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. += 6
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/atom
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