modules - E to L
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@@ -35,8 +35,8 @@
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var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
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var/weed_chance = 5 //Percentage chance per tray update to grow weeds
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/obj/item/seeds/New(loc, nogenes = 0)
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..()
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/obj/item/seeds/Initialize(loc, nogenes = 0)
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. = ..()
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pixel_x = rand(-8, 8)
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pixel_y = rand(-8, 8)
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