Merge pull request #207 from LetterJay/master
runtime cleanup and commit revert
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@@ -1,5 +1,6 @@
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/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
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mob_list -= src
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SSmob.currentrun -= src
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dead_mob_list -= src
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living_mob_list -= src
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all_clockwork_mobs -= src
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@@ -966,4 +967,5 @@ proc/get_top_level_mob(var/mob/S)
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switch(var_name)
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if ("attack_log")
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return debug_variable(var_name, attack_log, 0, src, FALSE)
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. = ..()
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