properly aligned you fucking tit.
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@@ -625,30 +625,30 @@
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T.adjustFireLoss(3)
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update_gut()
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var/atom/target = pick(touchable_items)
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if(iscarbon(target)) //Handle the target being a mob
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var/mob/living/carbon/T = target
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if(T.stat == DEAD && T.digestable) //Mob is now dead
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message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
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to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
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to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
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src.hound.cell.give(30000) //Fueeeeellll
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T.stop_sound_channel(CHANNEL_PRED)
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playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED)
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T.stop_sound_channel(CHANNEL_PRED)
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T.playsound_local("death_prey",60)
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qdel(T)
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update_gut()
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//Handle the target being anything but a mob
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else if(isobj(target))
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var/obj/T = target
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if(T.type in important_items) //If the object is in the items_preserved global list
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src.items_preserved += T
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//If the object is not one to preserve
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else
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qdel(T)
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src.update_gut()
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src.hound.cell.give(10)
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var/atom/target = pick(touchable_items)
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if(iscarbon(target)) //Handle the target being a mob
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var/mob/living/carbon/T = target
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if(T.stat == DEAD && T.digestable) //Mob is now dead
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message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
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to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
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to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
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src.hound.cell.give(30000) //Fueeeeellll
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T.stop_sound_channel(CHANNEL_PRED)
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playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED)
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T.stop_sound_channel(CHANNEL_PRED)
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T.playsound_local("death_prey",60)
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qdel(T)
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update_gut()
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//Handle the target being anything but a mob
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else if(isobj(target))
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var/obj/T = target
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if(T.type in important_items) //If the object is in the items_preserved global list
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src.items_preserved += T
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//If the object is not one to preserve
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else
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qdel(T)
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src.update_gut()
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src.hound.cell.give(10)
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else
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testing("clean_cycle finished and reset")
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cleaning_cycles = initial(cleaning_cycles)
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