Merge pull request #4133 from Citadel-Station-13/upstream-merge-32432

[MIRROR] [Super-Ready for review]Reworks healing symptoms into conditional healing symptoms
This commit is contained in:
deathride58
2017-11-30 04:43:51 +00:00
committed by GitHub
2 changed files with 334 additions and 289 deletions

View File

@@ -9,20 +9,15 @@
base_message_chance = 20 //here used for the overlays
symptom_delay_min = 1
symptom_delay_max = 1
var/hide_healing = FALSE
var/passive_message = "" //random message to infected but not actively healing people
threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
<b>Stage Speed 11:</b> Triples healing speed.<br>\
<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
/datum/symptom/heal/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stealth"] >= 4) //invisible healing
hide_healing = TRUE
if(A.properties["stage_rate"] >= 6) //stronger healing
power = 2
if(A.properties["stage_rate"] >= 11) //even stronger healing
power = 3
/datum/symptom/heal/Activate(datum/disease/advance/A)
if(!..())
@@ -31,299 +26,439 @@
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
Heal(M, A)
var/effectiveness = CanHeal(A)
if(!effectiveness)
if(passive_message && prob(2) && passive_message_condition(M))
to_chat(M, passive_message)
return
else
Heal(M, A, effectiveness)
return
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
return 1
/datum/symptom/heal/proc/CanHeal(datum/disease/advance/A)
return power
/*
//////////////////////////////////////
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A, actual_power)
return TRUE
Toxin Filter
/datum/symptom/heal/proc/passive_message_condition(mob/living/M)
return TRUE
Little bit hidden.
Lowers resistance tremendously.
Decreases stage speed tremendously.
Decreases transmittablity temrendously.
Fatal Level.
Bonus
Heals toxins in the affected mob's blood stream.
//////////////////////////////////////
*/
/datum/symptom/heal/toxin
name = "Toxic Filter"
desc = "The virus synthesizes regenerative chemicals in the bloodstream, repairing damage caused by toxins."
name = "Starlight Condensation"
desc = "The virus reacts to direct starlight, producing regenerative chemicals that can cure toxin damage."
stealth = 1
resistance = -4
stage_speed = -4
transmittable = -4
resistance = -3
stage_speed = -3
transmittable = -3
level = 6
passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
var/nearspace_penalty = 0.3
threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
<b>Transmission 6:</b> Removes penalty for only being close to space."
/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 1 * power
if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#66FF99")
/datum/symptom/heal/toxin/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["transmission"] >= 6)
nearspace_penalty = 1
if(A.properties["stage_rate"] >= 6)
power = 2
/datum/symptom/heal/toxin/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(istype(get_turf(M), /turf/open/space))
return power
else
for(var/turf/T in view(M, 2))
if(istype(T, /turf/open/space))
return power * nearspace_penalty
/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A, actual_power)
var/heal_amt = actual_power
if(M.getToxLoss() && prob(5))
to_chat(M, "<span class='notice'>Your skin tingles as the starlight purges toxins from your bloodstream.</span>")
M.adjustToxLoss(-heal_amt)
return 1
/*
//////////////////////////////////////
/datum/symptom/heal/toxin/passive_message_condition(mob/living/M)
if(M.getToxLoss())
return TRUE
return FALSE
Apoptosis
Lowers resistance.
Decreases stage speed.
Decreases transmittablity.
Bonus
Heals toxins in the affected mob's blood stream faster.
//////////////////////////////////////
*/
/datum/symptom/heal/toxin/plus
name = "Apoptoxin filter"
/datum/symptom/heal/chem
name = "Toxolysis"
stealth = 0
resistance = -2
stage_speed = -2
transmittable = -2
level = 8
desc = "The virus stimulates production of special stem cells in the bloodstream, causing rapid reparation of any damage caused by toxins."
level = 7
var/food_conversion = FALSE
desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
/datum/symptom/heal/toxin/plus/Heal(mob/living/M, datum/disease/advance/A)
var/heal_amt = 2 * power
if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#00FF00")
M.adjustToxLoss(-heal_amt)
/datum/symptom/heal/chem/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 6)
food_conversion = TRUE
if(A.properties["resistance"] >= 7)
power = 2
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
M.reagents.remove_reagent(R.id, actual_power)
if(food_conversion)
M.nutrition += 0.3
if(prob(2))
to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
return 1
/*
//////////////////////////////////////
Regeneration
Little bit hidden.
Lowers resistance tremendously.
Decreases stage speed tremendously.
Decreases transmittablity temrendously.
Fatal Level.
/datum/symptom/heal/metabolism
name = "Metabolic Boost"
stealth = -1
resistance = -2
stage_speed = 2
transmittable = 1
level = 7
var/triple_metabolism = FALSE
var/reduced_hunger = FALSE
desc = "The virus causes the host's metabolism to accelerate rapidly, making them process chemicals twice as fast,\
but also causing increased hunger."
threshold_desc = "<b>Stealth 3:</b> Reduces hunger rate.<br>\
<b>Stage Speed 10:</b> Chemical metabolization is tripled instead of doubled."
Bonus
Heals brute damage slowly over time.
/datum/symptom/heal/metabolism/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 10)
triple_metabolism = TRUE
if(A.properties["stealth"] >= 3)
reduced_hunger = TRUE
//////////////////////////////////////
*/
/datum/symptom/heal/metabolism/Heal(mob/living/carbon/C, datum/disease/advance/A, actual_power)
if(!istype(C))
return
C.reagents.metabolize(C, can_overdose=TRUE) //this works even without a liver; it's intentional since the virus is metabolizing by itself
if(triple_metabolism)
C.reagents.metabolize(C, can_overdose=TRUE)
C.overeatduration = max(C.overeatduration - 2, 0)
var/lost_nutrition = 9 - (reduced_hunger * 5)
C.nutrition = max(C.nutrition - (lost_nutrition * HUNGER_FACTOR), 0) //Hunger depletes at 10x the normal speed
if(prob(2))
to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
return 1
/datum/symptom/heal/brute
name = "Regeneration"
desc = "The virus stimulates the regenerative process in the host, causing faster wound healing."
name = "Cellular Molding"
desc = "The virus is able to shift cells around when in conditions of high heat, repairing existing physical damage."
stealth = 1
resistance = -4
stage_speed = -4
transmittable = -4
resistance = -3
stage_speed = -3
transmittable = -3
level = 6
passive_message = "<span class='notice'>You feel the flesh pulsing under your skin for a moment, but it's too cold to move.</span>"
threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 2 * power
/datum/symptom/heal/brute/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 8)
power = 2
/datum/symptom/heal/brute/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
switch(M.bodytemperature)
if(0 to 340)
return FALSE
if(340 to BODYTEMP_HEAT_DAMAGE_LIMIT)
. = 0.3 * power
if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
. = 0.75 * power
if(400 to 460)
. = power
else
. = 1.5 * power
if(M.on_fire)
. *= 2
/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 2 * actual_power
var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>You feel your flesh moving beneath your heated skin, mending your wounds.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, 0))
M.update_damage_overlays()
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#FF3333")
return 1
/datum/symptom/heal/brute/passive_message_condition(mob/living/M)
if(M.getBruteLoss())
return TRUE
return FALSE
/*
//////////////////////////////////////
Flesh Mending
No resistance change.
Decreases stage speed.
Decreases transmittablity.
Fatal Level.
Bonus
Heals brute damage over time. Turns cloneloss into burn damage.
//////////////////////////////////////
*/
/datum/symptom/heal/brute/plus
name = "Flesh Mending"
desc = "The virus rapidly mutates into body cells, effectively allowing it to quickly fix the host's wounds."
/datum/symptom/heal/coma
name = "Regenerative Coma"
desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
stealth = 0
resistance = 0
stage_speed = -2
transmittable = -2
level = 8
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
var/deathgasp = FALSE
var/active_coma = FALSE //to prevent multiple coma procs
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/brute/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 4 * power
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 7)
power = 1.5
if(A.properties["stealth"] >= 2)
deathgasp = TRUE
var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
if(M.status_flags & FAKEDEATH)
return power
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
return power * 0.9
else if(M.stat == SOFT_CRIT)
return power * 0.5
else if(M.IsSleeping())
return power * 0.25
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
active_coma = TRUE
addtimer(CALLBACK(src, .proc/coma, M), 60)
if(M.getCloneLoss() > 0)
M.adjustCloneLoss(-1)
M.take_bodypart_damage(0, 1) //Deals BURN damage, which is not cured by this symptom
if(!hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#33FFCC")
/datum/symptom/heal/coma/proc/coma(mob/living/M)
if(deathgasp)
M.emote("deathgasp")
M.status_flags |= FAKEDEATH
M.update_stat()
M.update_canmove()
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
if(!active_coma)
return
active_coma = FALSE
M.status_flags &= ~FAKEDEATH
M.update_stat()
M.update_canmove()
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, 0))
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays()
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#CC1100")
if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
uncoma(M)
return 1
/*
//////////////////////////////////////
Tissue Regrowth
Little bit hidden.
Lowers resistance tremendously.
Decreases stage speed tremendously.
Decreases transmittablity temrendously.
Fatal Level.
Bonus
Heals burn damage slowly over time.
//////////////////////////////////////
*/
/datum/symptom/heal/coma/passive_message_condition(mob/living/M)
if((M.getBruteLoss() + M.getFireLoss()) > 30)
return TRUE
return FALSE
/datum/symptom/heal/burn
name = "Tissue Regrowth"
desc = "The virus recycles dead and burnt tissues, speeding up the healing of damage caused by burns."
name = "Tissue Hydration"
desc = "The virus uses excess water inside and outside the body to repair burned tisue cells."
stealth = 1
resistance = -4
stage_speed = -4
transmittable = -4
resistance = -3
stage_speed = -3
transmittable = -3
level = 6
passive_message = "<span class='notice'>Your burned skin feels oddly dry...</span>"
var/absorption_coeff = 1
threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 2 * power
/datum/symptom/heal/burn/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 7)
power = 2
if(A.properties["stealth"] >= 2)
absorption_coeff = 0.25
/datum/symptom/heal/burn/CanHeal(datum/disease/advance/A)
. = 0
var/mob/living/M = A.affected_mob
if(M.fire_stacks < 0)
M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
. += power
if(M.reagents.has_reagent("holywater"))
M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
. += power * 0.75
else if(M.reagents.has_reagent("water"))
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
. += power * 0.5
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 2 * actual_power
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your burned skin.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(0, heal_amt/parts.len))
M.update_damage_overlays()
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#FF9933")
return 1
/datum/symptom/heal/burn/passive_message_condition(mob/living/M)
if(M.getFireLoss())
return TRUE
return FALSE
/*
//////////////////////////////////////
Heat Resistance //Needs a better name
No resistance change.
Decreases stage speed.
Decreases transmittablity.
Fatal Level.
Bonus
Heals burn damage over time, and helps stabilize body temperature.
//////////////////////////////////////
*/
/datum/symptom/heal/burn/plus
name = "Temperature Adaptation"
desc = "The virus quickly balances body heat, while also replacing tissues damaged by external sources."
/datum/symptom/heal/plasma
name = "Plasma Fixation"
desc = "The virus draws plasma from the atmosphere and from inside the body to stabilize body temperature and heal burns."
stealth = 0
resistance = 0
stage_speed = -2
transmittable = -2
level = 8
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
var/temp_rate = 1
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
<b>Stage Speed 7:</b> Increases healing speed."
/datum/symptom/heal/burn/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/heal_amt = 4 * power
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stage_rate"] >= 7)
power = 2
if(A.properties["trasmission"] >= 6)
temp_rate = 4
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
var/datum/gas_mixture/environment
var/list/gases
. = 0
if(M.loc)
environment = M.loc.return_air()
if(environment)
gases = environment.gases
if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see
. += power * 0.5
if(M.reagents.has_reagent("plasma"))
. += power * 0.75
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
if(prob(5))
to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
if(M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
M.bodytemperature = max(310, M.bodytemperature - (20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT))
if(prob(5))
to_chat(M, "<span class='notice'>You feel less hot.</span>")
else if(M.bodytemperature < 311)
M.bodytemperature = min(310, M.bodytemperature + (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
M.bodytemperature = min(310, M.bodytemperature + (20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT))
if(prob(5))
to_chat(M, "<span class='notice'>You feel warmer.</span>")
if(!parts.len)
return
if(prob(5))
to_chat(M, "<span class='notice'>The pain from your burns fades rapidly.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(0, heal_amt/parts.len))
M.update_damage_overlays()
if(prob(base_message_chance) && !hide_healing)
new /obj/effect/temp_visual/heal(get_turf(M), "#CC6600")
return 1
/*
//////////////////////////////////////
DNA Restoration
Not well hidden.
Lowers resistance minorly.
Does not affect stage speed.
Decreases transmittablity greatly.
Very high level.
Bonus
Heals brain damage, treats radiation, cleans SE of non-power mutations.
//////////////////////////////////////
*/
/datum/symptom/heal/dna
name = "Deoxyribonucleic Acid Restoration"
desc = "The virus repairs the host's genome, purging negative mutations."
/datum/symptom/heal/radiation
name = "Radioactive Resonance"
desc = "The virus uses radiation to fix damage through dna mutations."
stealth = -1
resistance = -1
resistance = -2
stage_speed = 0
transmittable = -3
level = 5
symptom_delay_min = 3
symptom_delay_max = 8
threshold_desc = "<b>Stage Speed 6:</b> Additionally heals brain damage.<br>\
<b>Stage Speed 11:</b> Increases brain damage healing."
level = 6
symptom_delay_min = 1
symptom_delay_max = 1
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
var/cellular_damage = FALSE
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
<b>Resistance 7:</b> Increases healing speed."
/datum/symptom/heal/dna/Heal(mob/living/carbon/M, datum/disease/advance/A)
var/amt_healed = 2 * (power - 1)
M.adjustBrainLoss(-amt_healed)
//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) - GLOB.mutations_list[RACEMUT]
M.dna.remove_mutation_group(unclean_mutations)
M.radiation = max(M.radiation - (2 * amt_healed), 0)
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["resistance"] >= 7)
power = 2
if(A.properties["trasmission"] >= 6)
cellular_damage = TRUE
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
var/mob/living/M = A.affected_mob
switch(M.radiation)
if(0)
return FALSE
if(1 to RAD_MOB_SAFE)
return 0.25
if(RAD_MOB_SAFE to RAD_BURN_THRESHOLD)
return 0.5
if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE)
return 0.75
if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN)
return 1
else
return 1.5
/datum/symptom/heal/radiation/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = actual_power
if(cellular_damage)
M.adjustCloneLoss(-heal_amt * 0.5)
var/list/parts = M.get_damaged_bodyparts(1,1)
if(!parts.len)
return
if(prob(4))
to_chat(M, "<span class='notice'>Your skin glows faintly, and you feel your wounds mending themselves.</span>")
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays()
return 1

View File

@@ -1,56 +1,6 @@
/*
//////////////////////////////////////
Weight Gain
Very Very Noticable.
Decreases resistance.
Decreases stage speed.
Reduced transmittable.
Intense Level.
Bonus
Increases the weight gain of the mob,
forcing it to eventually turn fat.
//////////////////////////////////////
*/
/datum/symptom/weight_gain
name = "Weight Gain"
desc = "The virus mutates the host's metabolism, making it gain weight much faster than normal."
stealth = -3
resistance = -3
stage_speed = -2
transmittable = -2
level = 4
severity = 3
base_message_chance = 100
symptom_delay_min = 15
symptom_delay_max = 45
threshold_desc = "<b>Stealth 4:</b> The symptom is less noticeable."
/datum/symptom/weight_gain/Start(datum/disease/advance/A)
if(!..())
return
if(A.properties["stealth"] >= 4) //warn less often
base_message_chance = 25
/datum/symptom/weight_gain/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("You feel blubbery.", "Your stomach hurts.")]</span>")
else
M.overeatduration = min(M.overeatduration + 100, 600)
M.nutrition = min(M.nutrition + 100, NUTRITION_LEVEL_FULL)
/*
//////////////////////////////////////
Weight Loss
Very Very Noticable.
@@ -70,8 +20,8 @@ Bonus
name = "Weight Loss"
desc = "The virus mutates the host's metabolism, making it almost unable to gain nutrition from food."
stealth = -3
resistance = -2
stealth = -2
resistance = 2
stage_speed = -2
transmittable = -2
level = 3
@@ -99,43 +49,3 @@ Bonus
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
M.overeatduration = max(M.overeatduration - 100, 0)
M.nutrition = max(M.nutrition - 100, 0)
/*
//////////////////////////////////////
Weight Even
Very Noticable.
Decreases resistance.
Decreases stage speed.
Reduced transmittable.
High level.
Bonus
Causes the weight of the mob to
be even, meaning eating isn't
required anymore.
//////////////////////////////////////
*/
/datum/symptom/weight_even
name = "Weight Even"
desc = "The virus alters the host's metabolism, making it far more efficient then normal, and synthesizing nutrients from normally unedible sources."
stealth = -3
resistance = -2
stage_speed = -2
transmittable = -2
level = 4
symptom_delay_min = 5
symptom_delay_max = 5
/datum/symptom/weight_even/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/M = A.affected_mob
switch(A.stage)
if(4, 5)
M.overeatduration = 0
M.nutrition = NUTRITION_LEVEL_WELL_FED + 50