Merge pull request #4133 from Citadel-Station-13/upstream-merge-32432
[MIRROR] [Super-Ready for review]Reworks healing symptoms into conditional healing symptoms
This commit is contained in:
@@ -9,20 +9,15 @@
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base_message_chance = 20 //here used for the overlays
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symptom_delay_min = 1
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symptom_delay_max = 1
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var/hide_healing = FALSE
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var/passive_message = "" //random message to infected but not actively healing people
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threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
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<b>Stage Speed 11:</b> Triples healing speed.<br>\
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<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
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/datum/symptom/heal/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stealth"] >= 4) //invisible healing
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hide_healing = TRUE
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if(A.properties["stage_rate"] >= 6) //stronger healing
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power = 2
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if(A.properties["stage_rate"] >= 11) //even stronger healing
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power = 3
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/datum/symptom/heal/Activate(datum/disease/advance/A)
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if(!..())
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@@ -31,299 +26,439 @@
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(4, 5)
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Heal(M, A)
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var/effectiveness = CanHeal(A)
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if(!effectiveness)
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if(passive_message && prob(2) && passive_message_condition(M))
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to_chat(M, passive_message)
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return
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else
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Heal(M, A, effectiveness)
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return
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/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A)
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return 1
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/datum/symptom/heal/proc/CanHeal(datum/disease/advance/A)
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return power
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/*
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//////////////////////////////////////
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/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A, actual_power)
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return TRUE
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Toxin Filter
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/datum/symptom/heal/proc/passive_message_condition(mob/living/M)
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return TRUE
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Little bit hidden.
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Lowers resistance tremendously.
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Decreases stage speed tremendously.
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Decreases transmittablity temrendously.
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Fatal Level.
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Bonus
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Heals toxins in the affected mob's blood stream.
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//////////////////////////////////////
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*/
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/datum/symptom/heal/toxin
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name = "Toxic Filter"
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desc = "The virus synthesizes regenerative chemicals in the bloodstream, repairing damage caused by toxins."
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name = "Starlight Condensation"
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desc = "The virus reacts to direct starlight, producing regenerative chemicals that can cure toxin damage."
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stealth = 1
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resistance = -4
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stage_speed = -4
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transmittable = -4
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resistance = -3
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stage_speed = -3
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transmittable = -3
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level = 6
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passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
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var/nearspace_penalty = 0.3
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threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
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<b>Transmission 6:</b> Removes penalty for only being close to space."
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/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A)
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var/heal_amt = 1 * power
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if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
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new /obj/effect/temp_visual/heal(get_turf(M), "#66FF99")
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/datum/symptom/heal/toxin/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["transmission"] >= 6)
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nearspace_penalty = 1
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if(A.properties["stage_rate"] >= 6)
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power = 2
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/datum/symptom/heal/toxin/CanHeal(datum/disease/advance/A)
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var/mob/living/M = A.affected_mob
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if(istype(get_turf(M), /turf/open/space))
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return power
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else
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for(var/turf/T in view(M, 2))
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if(istype(T, /turf/open/space))
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return power * nearspace_penalty
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/datum/symptom/heal/toxin/Heal(mob/living/M, datum/disease/advance/A, actual_power)
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var/heal_amt = actual_power
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if(M.getToxLoss() && prob(5))
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to_chat(M, "<span class='notice'>Your skin tingles as the starlight purges toxins from your bloodstream.</span>")
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M.adjustToxLoss(-heal_amt)
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return 1
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/*
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//////////////////////////////////////
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/datum/symptom/heal/toxin/passive_message_condition(mob/living/M)
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if(M.getToxLoss())
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return TRUE
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return FALSE
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Apoptosis
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Lowers resistance.
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Decreases stage speed.
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Decreases transmittablity.
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Bonus
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Heals toxins in the affected mob's blood stream faster.
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//////////////////////////////////////
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*/
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/datum/symptom/heal/toxin/plus
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name = "Apoptoxin filter"
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/datum/symptom/heal/chem
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name = "Toxolysis"
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stealth = 0
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resistance = -2
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stage_speed = -2
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transmittable = -2
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level = 8
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desc = "The virus stimulates production of special stem cells in the bloodstream, causing rapid reparation of any damage caused by toxins."
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level = 7
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var/food_conversion = FALSE
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desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
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threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
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<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
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/datum/symptom/heal/toxin/plus/Heal(mob/living/M, datum/disease/advance/A)
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var/heal_amt = 2 * power
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if(M.toxloss > 0 && prob(base_message_chance) && !hide_healing)
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new /obj/effect/temp_visual/heal(get_turf(M), "#00FF00")
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M.adjustToxLoss(-heal_amt)
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/datum/symptom/heal/chem/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 6)
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food_conversion = TRUE
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if(A.properties["resistance"] >= 7)
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power = 2
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/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
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for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
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M.reagents.remove_reagent(R.id, actual_power)
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if(food_conversion)
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M.nutrition += 0.3
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if(prob(2))
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to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
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return 1
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/*
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//////////////////////////////////////
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Regeneration
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Little bit hidden.
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Lowers resistance tremendously.
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Decreases stage speed tremendously.
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Decreases transmittablity temrendously.
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Fatal Level.
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/datum/symptom/heal/metabolism
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name = "Metabolic Boost"
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stealth = -1
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resistance = -2
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stage_speed = 2
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transmittable = 1
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level = 7
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var/triple_metabolism = FALSE
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var/reduced_hunger = FALSE
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desc = "The virus causes the host's metabolism to accelerate rapidly, making them process chemicals twice as fast,\
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but also causing increased hunger."
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threshold_desc = "<b>Stealth 3:</b> Reduces hunger rate.<br>\
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<b>Stage Speed 10:</b> Chemical metabolization is tripled instead of doubled."
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Bonus
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Heals brute damage slowly over time.
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/datum/symptom/heal/metabolism/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 10)
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triple_metabolism = TRUE
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if(A.properties["stealth"] >= 3)
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reduced_hunger = TRUE
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//////////////////////////////////////
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*/
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/datum/symptom/heal/metabolism/Heal(mob/living/carbon/C, datum/disease/advance/A, actual_power)
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if(!istype(C))
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return
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C.reagents.metabolize(C, can_overdose=TRUE) //this works even without a liver; it's intentional since the virus is metabolizing by itself
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if(triple_metabolism)
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C.reagents.metabolize(C, can_overdose=TRUE)
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C.overeatduration = max(C.overeatduration - 2, 0)
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var/lost_nutrition = 9 - (reduced_hunger * 5)
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C.nutrition = max(C.nutrition - (lost_nutrition * HUNGER_FACTOR), 0) //Hunger depletes at 10x the normal speed
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if(prob(2))
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to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
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return 1
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/datum/symptom/heal/brute
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name = "Regeneration"
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desc = "The virus stimulates the regenerative process in the host, causing faster wound healing."
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name = "Cellular Molding"
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desc = "The virus is able to shift cells around when in conditions of high heat, repairing existing physical damage."
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stealth = 1
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resistance = -4
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stage_speed = -4
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transmittable = -4
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resistance = -3
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stage_speed = -3
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transmittable = -3
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level = 6
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passive_message = "<span class='notice'>You feel the flesh pulsing under your skin for a moment, but it's too cold to move.</span>"
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threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
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/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A)
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var/heal_amt = 2 * power
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/datum/symptom/heal/brute/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 8)
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power = 2
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/datum/symptom/heal/brute/CanHeal(datum/disease/advance/A)
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var/mob/living/M = A.affected_mob
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switch(M.bodytemperature)
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if(0 to 340)
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return FALSE
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if(340 to BODYTEMP_HEAT_DAMAGE_LIMIT)
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. = 0.3 * power
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if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
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. = 0.75 * power
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if(400 to 460)
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. = power
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else
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. = 1.5 * power
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if(M.on_fire)
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. *= 2
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/datum/symptom/heal/brute/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 2 * actual_power
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var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
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if(!parts.len)
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return
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if(prob(5))
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to_chat(M, "<span class='notice'>You feel your flesh moving beneath your heated skin, mending your wounds.</span>")
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(heal_amt/parts.len, 0))
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M.update_damage_overlays()
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if(prob(base_message_chance) && !hide_healing)
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new /obj/effect/temp_visual/heal(get_turf(M), "#FF3333")
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return 1
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/datum/symptom/heal/brute/passive_message_condition(mob/living/M)
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if(M.getBruteLoss())
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return TRUE
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return FALSE
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/*
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//////////////////////////////////////
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Flesh Mending
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No resistance change.
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Decreases stage speed.
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Decreases transmittablity.
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Fatal Level.
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Bonus
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Heals brute damage over time. Turns cloneloss into burn damage.
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//////////////////////////////////////
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*/
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/datum/symptom/heal/brute/plus
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name = "Flesh Mending"
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desc = "The virus rapidly mutates into body cells, effectively allowing it to quickly fix the host's wounds."
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/datum/symptom/heal/coma
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name = "Regenerative Coma"
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desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
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stealth = 0
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resistance = 0
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stage_speed = -2
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transmittable = -2
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level = 8
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passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
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var/deathgasp = FALSE
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var/active_coma = FALSE //to prevent multiple coma procs
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threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
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<b>Stage Speed 7:</b> Increases healing speed."
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/datum/symptom/heal/brute/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
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var/heal_amt = 4 * power
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/datum/symptom/heal/coma/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 7)
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power = 1.5
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if(A.properties["stealth"] >= 2)
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deathgasp = TRUE
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var/list/parts = M.get_damaged_bodyparts(1,0) //brute only
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/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
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var/mob/living/M = A.affected_mob
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if(M.status_flags & FAKEDEATH)
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return power
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else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
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return power * 0.9
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else if(M.stat == SOFT_CRIT)
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return power * 0.5
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else if(M.IsSleeping())
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return power * 0.25
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else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
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to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
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active_coma = TRUE
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addtimer(CALLBACK(src, .proc/coma, M), 60)
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if(M.getCloneLoss() > 0)
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M.adjustCloneLoss(-1)
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M.take_bodypart_damage(0, 1) //Deals BURN damage, which is not cured by this symptom
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if(!hide_healing)
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new /obj/effect/temp_visual/heal(get_turf(M), "#33FFCC")
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/datum/symptom/heal/coma/proc/coma(mob/living/M)
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if(deathgasp)
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M.emote("deathgasp")
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M.status_flags |= FAKEDEATH
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M.update_stat()
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M.update_canmove()
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addtimer(CALLBACK(src, .proc/uncoma, M), 300)
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/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
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if(!active_coma)
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return
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active_coma = FALSE
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M.status_flags &= ~FAKEDEATH
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M.update_stat()
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M.update_canmove()
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/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 4 * actual_power
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var/list/parts = M.get_damaged_bodyparts(1,1)
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if(!parts.len)
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return
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for(var/obj/item/bodypart/L in parts)
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if(L.heal_damage(heal_amt/parts.len, 0))
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if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
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M.update_damage_overlays()
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if(prob(base_message_chance) && !hide_healing)
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new /obj/effect/temp_visual/heal(get_turf(M), "#CC1100")
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if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
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uncoma(M)
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return 1
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/*
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//////////////////////////////////////
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Tissue Regrowth
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Little bit hidden.
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Lowers resistance tremendously.
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||||
Decreases stage speed tremendously.
|
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Decreases transmittablity temrendously.
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Fatal Level.
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Bonus
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Heals burn damage slowly over time.
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//////////////////////////////////////
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*/
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/datum/symptom/heal/coma/passive_message_condition(mob/living/M)
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if((M.getBruteLoss() + M.getFireLoss()) > 30)
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return TRUE
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return FALSE
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/datum/symptom/heal/burn
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name = "Tissue Regrowth"
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desc = "The virus recycles dead and burnt tissues, speeding up the healing of damage caused by burns."
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name = "Tissue Hydration"
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desc = "The virus uses excess water inside and outside the body to repair burned tisue cells."
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stealth = 1
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resistance = -4
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stage_speed = -4
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transmittable = -4
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resistance = -3
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stage_speed = -3
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transmittable = -3
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level = 6
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passive_message = "<span class='notice'>Your burned skin feels oddly dry...</span>"
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var/absorption_coeff = 1
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threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
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<b>Stage Speed 7:</b> Increases healing speed."
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/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A)
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var/heal_amt = 2 * power
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/datum/symptom/heal/burn/Start(datum/disease/advance/A)
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if(!..())
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return
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if(A.properties["stage_rate"] >= 7)
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power = 2
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if(A.properties["stealth"] >= 2)
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absorption_coeff = 0.25
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/datum/symptom/heal/burn/CanHeal(datum/disease/advance/A)
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. = 0
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var/mob/living/M = A.affected_mob
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if(M.fire_stacks < 0)
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M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
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. += power
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if(M.reagents.has_reagent("holywater"))
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M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
|
||||
. += power * 0.75
|
||||
else if(M.reagents.has_reagent("water"))
|
||||
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
|
||||
. += power * 0.5
|
||||
|
||||
/datum/symptom/heal/burn/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 2 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your burned skin.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(0, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(base_message_chance) && !hide_healing)
|
||||
new /obj/effect/temp_visual/heal(get_turf(M), "#FF9933")
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/burn/passive_message_condition(mob/living/M)
|
||||
if(M.getFireLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Heat Resistance //Needs a better name
|
||||
|
||||
No resistance change.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Heals burn damage over time, and helps stabilize body temperature.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/burn/plus
|
||||
|
||||
name = "Temperature Adaptation"
|
||||
desc = "The virus quickly balances body heat, while also replacing tissues damaged by external sources."
|
||||
/datum/symptom/heal/plasma
|
||||
name = "Plasma Fixation"
|
||||
desc = "The virus draws plasma from the atmosphere and from inside the body to stabilize body temperature and heal burns."
|
||||
stealth = 0
|
||||
resistance = 0
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/burn/plus/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/heal_amt = 4 * power
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["trasmission"] >= 6)
|
||||
temp_rate = 4
|
||||
|
||||
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/datum/gas_mixture/environment
|
||||
var/list/gases
|
||||
|
||||
. = 0
|
||||
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
gases = environment.gases
|
||||
if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
. += power * 0.75
|
||||
|
||||
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(0,1) //burn only
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
|
||||
|
||||
if(M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature - (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
M.bodytemperature = max(310, M.bodytemperature - (20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel less hot.</span>")
|
||||
else if(M.bodytemperature < 311)
|
||||
M.bodytemperature = min(310, M.bodytemperature + (10 * heal_amt * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
M.bodytemperature = min(310, M.bodytemperature + (20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>The pain from your burns fades rapidly.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(0, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(prob(base_message_chance) && !hide_healing)
|
||||
new /obj/effect/temp_visual/heal(get_turf(M), "#CC6600")
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
DNA Restoration
|
||||
|
||||
Not well hidden.
|
||||
Lowers resistance minorly.
|
||||
Does not affect stage speed.
|
||||
Decreases transmittablity greatly.
|
||||
Very high level.
|
||||
|
||||
Bonus
|
||||
Heals brain damage, treats radiation, cleans SE of non-power mutations.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/heal/dna
|
||||
|
||||
name = "Deoxyribonucleic Acid Restoration"
|
||||
desc = "The virus repairs the host's genome, purging negative mutations."
|
||||
/datum/symptom/heal/radiation
|
||||
name = "Radioactive Resonance"
|
||||
desc = "The virus uses radiation to fix damage through dna mutations."
|
||||
stealth = -1
|
||||
resistance = -1
|
||||
resistance = -2
|
||||
stage_speed = 0
|
||||
transmittable = -3
|
||||
level = 5
|
||||
symptom_delay_min = 3
|
||||
symptom_delay_max = 8
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Additionally heals brain damage.<br>\
|
||||
<b>Stage Speed 11:</b> Increases brain damage healing."
|
||||
level = 6
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/dna/Heal(mob/living/carbon/M, datum/disease/advance/A)
|
||||
var/amt_healed = 2 * (power - 1)
|
||||
M.adjustBrainLoss(-amt_healed)
|
||||
//Non-power mutations, excluding race, so the virus does not force monkey -> human transformations.
|
||||
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations) - GLOB.mutations_list[RACEMUT]
|
||||
M.dna.remove_mutation_group(unclean_mutations)
|
||||
M.radiation = max(M.radiation - (2 * amt_healed), 0)
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["trasmission"] >= 6)
|
||||
cellular_damage = TRUE
|
||||
|
||||
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(M.radiation)
|
||||
if(0)
|
||||
return FALSE
|
||||
if(1 to RAD_MOB_SAFE)
|
||||
return 0.25
|
||||
if(RAD_MOB_SAFE to RAD_BURN_THRESHOLD)
|
||||
return 0.5
|
||||
if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE)
|
||||
return 0.75
|
||||
if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN)
|
||||
return 1
|
||||
else
|
||||
return 1.5
|
||||
|
||||
/datum/symptom/heal/radiation/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = actual_power
|
||||
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(4))
|
||||
to_chat(M, "<span class='notice'>Your skin glows faintly, and you feel your wounds mending themselves.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
@@ -1,56 +1,6 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Weight Gain
|
||||
|
||||
Very Very Noticable.
|
||||
Decreases resistance.
|
||||
Decreases stage speed.
|
||||
Reduced transmittable.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Increases the weight gain of the mob,
|
||||
forcing it to eventually turn fat.
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/weight_gain
|
||||
|
||||
name = "Weight Gain"
|
||||
desc = "The virus mutates the host's metabolism, making it gain weight much faster than normal."
|
||||
stealth = -3
|
||||
resistance = -3
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 4
|
||||
severity = 3
|
||||
base_message_chance = 100
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 45
|
||||
threshold_desc = "<b>Stealth 4:</b> The symptom is less noticeable."
|
||||
|
||||
/datum/symptom/weight_gain/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4) //warn less often
|
||||
base_message_chance = 25
|
||||
|
||||
/datum/symptom/weight_gain/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='warning'>[pick("You feel blubbery.", "Your stomach hurts.")]</span>")
|
||||
else
|
||||
M.overeatduration = min(M.overeatduration + 100, 600)
|
||||
M.nutrition = min(M.nutrition + 100, NUTRITION_LEVEL_FULL)
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Weight Loss
|
||||
|
||||
Very Very Noticable.
|
||||
@@ -70,8 +20,8 @@ Bonus
|
||||
|
||||
name = "Weight Loss"
|
||||
desc = "The virus mutates the host's metabolism, making it almost unable to gain nutrition from food."
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stealth = -2
|
||||
resistance = 2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 3
|
||||
@@ -99,43 +49,3 @@ Bonus
|
||||
to_chat(M, "<span class='warning'><i>[pick("So hungry...", "You'd kill someone for a bite of food...", "Hunger cramps seize you...")]</i></span>")
|
||||
M.overeatduration = max(M.overeatduration - 100, 0)
|
||||
M.nutrition = max(M.nutrition - 100, 0)
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Weight Even
|
||||
|
||||
Very Noticable.
|
||||
Decreases resistance.
|
||||
Decreases stage speed.
|
||||
Reduced transmittable.
|
||||
High level.
|
||||
|
||||
Bonus
|
||||
Causes the weight of the mob to
|
||||
be even, meaning eating isn't
|
||||
required anymore.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/weight_even
|
||||
|
||||
name = "Weight Even"
|
||||
desc = "The virus alters the host's metabolism, making it far more efficient then normal, and synthesizing nutrients from normally unedible sources."
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 4
|
||||
symptom_delay_min = 5
|
||||
symptom_delay_max = 5
|
||||
|
||||
/datum/symptom/weight_even/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
M.overeatduration = 0
|
||||
M.nutrition = NUTRITION_LEVEL_WELL_FED + 50
|
||||
|
||||
Reference in New Issue
Block a user