Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -386,6 +386,14 @@
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qdel(language_holder)
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var/species_holder = initial(mrace.species_language_holder)
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language_holder = new species_holder(src)
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var/mob/living/carbon/human/H = src
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//provide the user's additional language to the new language holder even if they change species
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if(H.additional_language && H.additional_language != "None")
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var/language_entry = GLOB.roundstart_languages[H.additional_language]
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if(language_entry)
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grant_language(language_entry, TRUE, TRUE)
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update_atom_languages()
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/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE)
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@@ -45,5 +45,5 @@ GLOBAL_LIST_EMPTY(traitor_classes)
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/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
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// Any effects that need to be cleaned up if traitor class is being swapped.
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/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
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/datum/traitor_class/proc/on_process(datum/antagonist/traitor/T)
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// only for processing traitor classes; runs once an SSprocessing tick
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@@ -3080,6 +3080,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(additional_language && additional_language != "None")
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var/language_entry = GLOB.roundstart_languages[additional_language]
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if(language_entry)
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character.additional_language = language_entry
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character.grant_language(language_entry, TRUE, TRUE)
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//limb stuff, only done when initially spawning in
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@@ -176,7 +176,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
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* |- Ricotez
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*/
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/mob/dead/observer/update_icon(new_form)
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/mob/dead/observer/update_icon(updates=ALL, new_form=null)
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. = ..()
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if(client) //We update our preferences in case they changed right before update_icon was called.
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ghost_accs = client.prefs.ghost_accs
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@@ -81,6 +81,8 @@
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tooltips = TRUE
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var/additional_language //the additional language this human can speak from their preference selection
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/// Unarmed parry data for human
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/datum/block_parry_data/unarmed/human
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parry_respect_clickdelay = TRUE
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+23
-29
@@ -50,6 +50,29 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">03 September 2021</h2>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixes losing your additional language upon changing species</li>
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</ul>
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<h2 class="date">01 September 2021</h2>
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<h3 class="author">BlueWildrose updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The waddle component now takes size into account when running rotating animations, thus not reverting character sizes to default size.</li>
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</ul>
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<h3 class="author">ma44 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Weapon rechargers now have their recharger indicators again.</li>
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<li class="bugfix">Energy guns now update when switching modes again.</li>
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<li class="bugfix">Stabilized yellow slime extracts will now update cells and guns it recharges.</li>
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<li class="rscadd">Weapon rechargers will now be more noticeable when it has finished recharging something.</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">the fucking chainsaw sprite</li>
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</ul>
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<h2 class="date">28 August 2021</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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@@ -430,35 +453,6 @@
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<ul class="changes bgimages16">
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<li class="bugfix">The axolotl ears in the .dmi file actually exist to the game now.</li>
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</ul>
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<h2 class="date">02 July 2021</h2>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">spray bottles work again.</li>
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</ul>
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<h2 class="date">30 June 2021</h2>
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<h3 class="author">WanderingFox95 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">More plushies in the code.</li>
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<li class="imageadd">Nabbed some plushie sprites from Cit RP and TG and made some myself. Enjoy!</li>
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<li class="rscadd">The Daily Whiplash (Newspaper Baton) is now available! (Using sticky tape to stick a newspaper onto a baton) Bap!</li>
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<li class="imageadd">A rolled up newspaper sprite was provided.</li>
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<li class="balance">Switched Gateway and Vault locations on Boxstation, bringing it more in line with other stations.</li>
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</ul>
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<h3 class="author">bunny232 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The pubby xenobiology air/scrubber network is now isolated from the rest of the station</li>
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</ul>
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<h3 class="author">qweq12yt updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">HoP's cargo access was removed...</li>
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</ul>
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<h3 class="author">shellspeed1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">NT has lost experimental KA tech to miners who were lost in the field. Make sure to try and recover it.</li>
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<li class="rscadd">Adds an extremely expensive survival pod to mining for people to work towards. Get to work cracking rocks today.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -29873,3 +29873,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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zeroisthebiggay:
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- rscdel: grilles as maintenance loot
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- rscadd: sevensune tail from hyperstation
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2021-09-01:
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BlueWildrose:
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- bugfix: The waddle component now takes size into account when running rotating
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animations, thus not reverting character sizes to default size.
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ma44:
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- bugfix: Weapon rechargers now have their recharger indicators again.
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- bugfix: Energy guns now update when switching modes again.
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- bugfix: Stabilized yellow slime extracts will now update cells and guns it recharges.
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- rscadd: Weapon rechargers will now be more noticeable when it has finished recharging
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something.
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zeroisthebiggay:
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- bugfix: the fucking chainsaw sprite
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2021-09-03:
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timothyteakettle:
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- bugfix: fixes losing your additional language upon changing species
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@@ -1,4 +0,0 @@
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author: "BlueWildrose"
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delete-after: True
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changes:
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- bugfix: "The waddle component now takes size into account when running rotating animations, thus not reverting character sizes to default size."
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@@ -1,10 +0,0 @@
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author: "ma44"
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delete-after: True
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changes:
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- bugfix: "Weapon rechargers now have their recharger indicators again."
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- bugfix: "Energy guns now update when switching modes again."
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- bugfix: "Stabilized yellow slime extracts will now update cells and guns it recharges."
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- bugfix: "Weapon rechargers now have their recharger indicators again."
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- bugfix: "Energy guns now update when switching modes again."
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- bugfix: "Stabilized yellow slime extracts will now update cells and guns it recharges."
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- rscadd: "Weapon rechargers will now be more noticeable when it has finished recharging something."
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@@ -1,4 +0,0 @@
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author: "zeroisthebiggay"
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delete-after: True
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changes:
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- bugfix: "the fucking chainsaw sprite"
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@@ -0,0 +1,4 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- bugfix: "Might've fixed some ghost sprite oddities nobody even knew about"
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